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    When coloring a mesh using vertex coloration, how does one save the colors as a texture? For example, if ... this mesh has texture coordinates. See Question&Answers more detail:os...
asked Oct 24, 2021 in Technique[技术] by 深蓝 (71.8m points)
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    There are glVertexAttribPointer() glVertexAttribIPointer() glVertexAttribLPointer() As far as I know, ... variations exist? See Question&Answers more detail:os...
asked Oct 24, 2021 in Technique[技术] by 深蓝 (71.8m points)
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    OK, so the Core Image filter Temperature and Tint has two inputs, neutral and targetNeutral. However, my biggest ... would the vector be for? See Question&Answers more detail:os...
asked Oct 24, 2021 in Technique[技术] by 深蓝 (71.8m points)
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    I installed OpenGL packages in Ubuntu 13.04 ( *mesa-common-dev freeglut3-dev* ) and tried to run a ... development environment in Ubuntu Linux See Question&Answers more detail:os...
asked Oct 24, 2021 in Technique[技术] by 深蓝 (71.8m points)
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    So basically I've made a program using OpenGL which can perform 3D Ray Picking. If the Camera View Direction Ray ... ), position_far.get(2))); See Question&Answers more detail:os...
asked Oct 24, 2021 in Technique[技术] by 深蓝 (71.8m points)
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    I have a pair of GLSL shaders that give me the depth map of the objects in my scene. What I get now is the ... depth, depth, depth, 1.0); } See Question&Answers more detail:os...
asked Oct 24, 2021 in Technique[技术] by 深蓝 (71.8m points)
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    I am using freeglut, GLEW and DevIL to render a textured teapot using a vertex and fragment shader. This is all ... anyone have a tea cosy mesh? See Question&Answers more detail:os...
asked Oct 24, 2021 in Technique[技术] by 深蓝 (71.8m points)
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    I need to add an earth texture to a glutSolidSphere. The problem is that I cannot figure out how to ... to properly texture a glutSolidSphere? See Question&Answers more detail:os...
asked Oct 24, 2021 in Technique[技术] by 深蓝 (71.8m points)
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    //step 2. Create the Android Graphic Buffer GraphicBuffer* buffer = new GraphicBuffer(w, h, HAL_PIXEL_FORMAT_RGBA_8888, ... the result is right See Question&Answers more detail:os...
asked Oct 24, 2021 in Technique[技术] by 深蓝 (71.8m points)
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    I would like to know if GL_MAX_TEXTURE_SIZE variant returns the texture pixel dimensions for one axis or both added up ... of video memory ?? See Question&Answers more detail:os...
asked Oct 24, 2021 in Technique[技术] by 深蓝 (71.8m points)
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    Actually I have a problem with my Android application in eclipse. When I run my program, it gives ... could not get wglGetExtensionsStringARB See Question&Answers more detail:os...
asked Oct 24, 2021 in Technique[技术] by 深蓝 (71.8m points)
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    As an OpenGL beginner I would like to know what do they do and why these are required. ... glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); See Question&Answers more detail:os...
asked Oct 24, 2021 in Technique[技术] by 深蓝 (71.8m points)
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    Why clipping should be done in CCS, not NDCS. I think it is easier to clip in NDCS, but many book said ... understand why it can be a problem. See Question&Answers more detail:os...
asked Oct 24, 2021 in Technique[技术] by 深蓝 (71.8m points)
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    So I have download the source code successfully, built it successfully, and can run the emulator successfully. ... around the emulator window. See Question&Answers more detail:os...
asked Oct 24, 2021 in Technique[技术] by 深蓝 (71.8m points)
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    If you want to render an imposter geometry (say like a sphere), then the standard practice is to draw it using ... anyone know how to do this? See Question&Answers more detail:os...
asked Oct 24, 2021 in Technique[技术] by 深蓝 (71.8m points)
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    I'm currently working on an Augmented reality application. The targetted device being an Optical See-though HMD I ... first matrix I have ? See Question&Answers more detail:os...
asked Oct 24, 2021 in Technique[技术] by 深蓝 (71.8m points)
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    You usually get a speed up when you use interleaved VBOs instead of using multiple VBOs. Is this also valid when ... one VBO in multiple VAOs. See Question&Answers more detail:os...
asked Oct 24, 2021 in Technique[技术] by 深蓝 (71.8m points)
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    I am trying to write a shader for unity that will highlight the overlapping fragments of meshes. It should ... looks like an attached image See Question&Answers more detail:os...
asked Oct 24, 2021 in Technique[技术] by 深蓝 (71.8m points)
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    I'm working with omnidirectional point lights. I already implemented shadow mapping using a cubemap texture as ... being my actual problem. See Question&Answers more detail:os...
asked Oct 24, 2021 in Technique[技术] by 深蓝 (71.8m points)
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    According to ARB_geometry_shader4 it is possible to render a scene onto the 6 faces of a cube map with a geometry ... ) support depth cube maps. See Question&Answers more detail:os...
asked Oct 24, 2021 in Technique[技术] by 深蓝 (71.8m points)
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    Quick background of where I'm at (to make sure we're on the same page, and sanity check if I'm missing/ ... is going on with shadow2D! Thanks! See Question&Answers more detail:os...
asked Oct 24, 2021 in Technique[技术] by 深蓝 (71.8m points)
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    Is it possible for me to add line thickness in the fragment shader considering that I draw the line with GL_LINES ... , example, would be great. See Question&Answers more detail:os...
asked Oct 24, 2021 in Technique[技术] by 深蓝 (71.8m points)
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    I am learning volume rendering using ray casting algorithm. I have found a good demo and tuturial ... ) with glsl:Volume_Rendering_Using_GLSL See Question&Answers more detail:os...
asked Oct 24, 2021 in Technique[技术] by 深蓝 (71.8m points)
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    It's not obvious from the documentation when glVertexAttribPointer should be called. It looks like it's part of ... a call to glBindBuffer)? See Question&Answers more detail:os...
asked Oct 17, 2021 in Technique[技术] by 深蓝 (71.8m points)
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    I have made three sources of light and one cube I don't see a spot of light on faces. It's ... glLightf(GL_LIGHT2, GL_SPOT_EXPONENT, 15.0f); See Question&Answers more detail:os...
asked Oct 17, 2021 in Technique[技术] by 深蓝 (71.8m points)
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    I installed glew, glfw and glm in eclipse cdt(c++) with the gcc/mingw, all statically. All works fine, but ... I call the 'glewInit' function. See Question&Answers more detail:os...
asked Oct 17, 2021 in Technique[技术] by 深蓝 (71.8m points)
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    im rendering png's on simple squares in opengl es 2.0, but when i try and draw something ... glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); See Question&Answers more detail:os...
asked Oct 17, 2021 in Technique[技术] by 深蓝 (71.8m points)
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    ...because the floats seem to be coming out fine, but there's something wrong with the ints. Essentially I have ... s probably a multiple of 16. See Question&Answers more detail:os...
asked Oct 17, 2021 in Technique[技术] by 深蓝 (71.8m points)
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