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    Important note: this question has utterly no relation to "PhysX", which is a computer-game-physics system ( ... almost started every paragraph with "So" ^^ Question&Answers:os...
asked Oct 17, 2021 in Technique[技术] by 深蓝 (71.8m points)
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    I am currently creating my first real (real as in something that is playable, fun, and a project that lasts ... /65946874/how-can-i-render-large-maps-with-little-processing-power...
asked Oct 7, 2021 in Technique[技术] by 深蓝 (71.8m points)
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    I'm trying to create a game where I have entities in a window application. They can roam freely across the window working with forces. ... ) { vector2d sum = { 0, 0 }; auto count =...
asked Feb 19, 2021 in Technique[技术] by 深蓝 (71.8m points)
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    I have a window application of 1024 width and 768 height and contains a bunch of meteorites, ships and boats. The meteorites freely ... } for (auto& m : meteorites) { delete m; } }...
asked Feb 17, 2021 in Technique[技术] by 深蓝 (71.8m points)
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    I have a window application of 1024 width and 768 height and contains a bunch of meteorites, ships and boats. The meteorites freely ... } for (auto& m : meteorites) { delete m; } }...
asked Feb 17, 2021 in Technique[技术] by 深蓝 (71.8m points)
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819 views
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    When it comes to calculating movement in a game engine, each frame I update the position of the player, based ... in the physical model everything works, even fine movement. Mauro...
asked Feb 6, 2021 in Technique[技术] by 深蓝 (71.8m points)
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