Welcome to OStack Knowledge Sharing Community for programmer and developer-Open, Learning and Share
Welcome To Ask or Share your Answers For Others

Categories

0 votes
539 views
in Technique[技术] by (71.8m points)

ios - How to take UIImage of AVCaptureVideoPreviewLayer instead of AVCapturePhotoOutput capture

I want to "stream" the preview layer to my server, however, I only want specific frames to be sent. Basically, I want to take a snapshot of the AVCaptureVideoPreviewLayer, scale it down to 28*28, turn it into an intensity array, and send it to my socket layer where my python backend handles the rest.

Problem here is that AVCapturePhotoOutput's capture function is insanely slow. I can't repeatedly call the function. Not to mention it always makes a camera shutter sound haha.

The other problem is that taking a snapshot of AVCaptureVideoPreviewLayer is really difficult. Using UIGraphicsBeginImageContext almost always returns a blank/clear image.

Help a brother out, thanks!

See Question&Answers more detail:os

与恶龙缠斗过久,自身亦成为恶龙;凝视深渊过久,深渊将回以凝视…
Welcome To Ask or Share your Answers For Others

1 Answer

0 votes
by (71.8m points)

Basically instead of using AVCaptureVideoPreviewLayer for grabbing frames you should use AVCaptureVideoDataOutputSampleBufferDelegate. Here is example:

import Foundation
import UIKit
import AVFoundation

protocol CaptureManagerDelegate: class {
    func processCapturedImage(image: UIImage)
}

class CaptureManager: NSObject {
    internal static let shared = CaptureManager()
    weak var delegate: CaptureManagerDelegate?
    var session: AVCaptureSession?

    override init() {
        super.init()
        session = AVCaptureSession()

        //setup input
        let device =  AVCaptureDevice.defaultDevice(withMediaType: AVMediaTypeVideo)
        let input = try! AVCaptureDeviceInput(device: device)
        session?.addInput(input)

        //setup output
        let output = AVCaptureVideoDataOutput()
        output.videoSettings = [kCVPixelBufferPixelFormatTypeKey as AnyHashable: kCVPixelFormatType_32BGRA]
        output.setSampleBufferDelegate(self, queue: DispatchQueue.main)
        session?.addOutput(output)
    }

    func statSession() {
        session?.startRunning()
    }

    func stopSession() {
        session?.stopRunning()
    }

    func getImageFromSampleBuffer(sampleBuffer: CMSampleBuffer) ->UIImage? {
        guard let pixelBuffer = CMSampleBufferGetImageBuffer(sampleBuffer) else {
            return nil
        }
        CVPixelBufferLockBaseAddress(pixelBuffer, .readOnly)
        let baseAddress = CVPixelBufferGetBaseAddress(pixelBuffer)
        let width = CVPixelBufferGetWidth(pixelBuffer)
        let height = CVPixelBufferGetHeight(pixelBuffer)
        let bytesPerRow = CVPixelBufferGetBytesPerRow(pixelBuffer)
        let colorSpace = CGColorSpaceCreateDeviceRGB()
        let bitmapInfo = CGBitmapInfo(rawValue: CGImageAlphaInfo.premultipliedFirst.rawValue | CGBitmapInfo.byteOrder32Little.rawValue)
        guard let context = CGContext(data: baseAddress, width: width, height: height, bitsPerComponent: 8, bytesPerRow: bytesPerRow, space: colorSpace, bitmapInfo: bitmapInfo.rawValue) else {
            return nil
        }
        guard let cgImage = context.makeImage() else {
            return nil
        }
        let image = UIImage(cgImage: cgImage, scale: 1, orientation:.right)
        CVPixelBufferUnlockBaseAddress(pixelBuffer, .readOnly)
        return image
    }
}

extension CaptureManager: AVCaptureVideoDataOutputSampleBufferDelegate {
    func captureOutput(_ captureOutput: AVCaptureOutput!, didOutputSampleBuffer sampleBuffer: CMSampleBuffer!, from connection: AVCaptureConnection!) {
        guard let outputImage = getImageFromSampleBuffer(sampleBuffer: sampleBuffer) else {
            return
        }
        delegate?.processCapturedImage(image: outputImage)
    }
}

Update: To process images you should implement a processCapturedImage method of the CaptureManagerDelegate protocol in any other class where you want, like:

import UIKit

class ViewController: UIViewController {
    @IBOutlet weak var imageView: UIImageView!
    override func viewDidLoad() {
        super.viewDidLoad()
        CaptureManager.shared.statSession()
        CaptureManager.shared.delegate = self
    }
}

extension ViewController: CaptureManagerDelegate {
    func processCapturedImage(image: UIImage) {
        self.imageView.image = image
    }
}

与恶龙缠斗过久,自身亦成为恶龙;凝视深渊过久,深渊将回以凝视…
Welcome to OStack Knowledge Sharing Community for programmer and developer-Open, Learning and Share
Click Here to Ask a Question

...