i'm attempting to change the background image of a custom View with some success. the image will change but the problem is that i still see traces of the old image. when i attempt to clear the canvas before drawing the new image, it doesn't appear to work. i create a bitmap to store the image. when changing the image, i call Canvas.drawColor() before drawing the new image but the old image persists. i've tried drawColor(0), drawColor(Color.BLACK), c.drawColor(0, PorterDuff.Mode.CLEAR), and none of the above works. as such, i had to post this for review from more experienced minds than mine.
the actual code is as follows:
private int bgnd;
private boolean switching;
public void setBgnd(int incoming){
switching = true;
switch (incoming){
case R.drawable.image1:
bgnd = incoming;
this.invalidate();
break;
case R.drawable.image2:
bgnd = incoming;
this.invalidate();
break;
}
}
protected void onDraw(Canvas c){
if(switching == true){
Bitmap b = BitmapFactory.decodeResource(getResources(), bgnd);
c.drawColor(0, PorterDuff.Mode.CLEAR);
c.drawBitmap(b, 0, 0, null);
switching = false;
}else{
Bitmap b = BitmapFactory.decodeResource(getResources(), bgnd);
c.drawBitmap(b, 0, 0, null);
}
}
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