I have a problem accessing my files in my app.
I am currently using
//Directly from TileMap example from WWDC2010
NSString *tileDirectory = [[[NSBundle mainBundle] resourcePath]
stringByAppendingPathComponent:@"Tiles"];
to access my tiles for my MKOverlay
. This gives me this directory
/Users/xxxx/Library/Application Support/iPhone Simulator/4.2/Applications/9D62025C-C53B-472C-8309-xxxx/xxxx.app/Tiles
The x's is only for privacy reasons
I have my tiles in a folder called Tiles
in the root of my application which is in Xcode in a group called Tiles
which is in directly in the Resources
group.
When I run my app, I get a simple error saying that it could not find my tiles at the generated directory (the one quote above) If I replace that piece of code and make it:
NSString *tileDirectory = @"/Users/xxxx/Documents/xxxx/Tiles";
Then my app works fine. This is obviously because it finds my tiles in its direct location on my Mac. This is fine for testing, but I need it to work on my iPhone/iPad.
This problem might be occurring due to:
- The generated directory is incorrect.
- The tile images aren't getting included in the builded
.app
file.
Either way, I have no clue of what to do to solve it.
How can I solve this problem?
[EDIT]
I changed that piece of code to:
NSString *tileDirectory = [[NSBundle mainBundle] resourcePath];
Now it works in simulator, because all files are in the apps root folder and I don't ask for it to enter another directory called "Tiles".
This runs with no error on the simulator, but when on my iPhone it gives the original error (just a different file path but also ending with /xxxx.app
How can I ensure a directory in my app file such as xxxx.app/Tiles
- TileMap does this.
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