I finally got it working:
static bool audioProcessing(void *clientdata,
float **buffers,
unsigned int inputChannels,
unsigned int outputChannels,
unsigned int numberOfSamples,
unsigned int samplerate,
uint64_t hostTime) {
__unsafe_unretained Superpowered *self = (__bridge Superpowered *)clientdata;
//timeStretching->setRateAndPitchShift(realTimeRate, realTimePitch);
SuperpoweredAudiobufferlistElement inputBuffer;
inputBuffer.startSample = 0;
inputBuffer.samplesUsed = 0;
inputBuffer.endSample = numberOfSamples;
inputBuffer.buffers[0] = SuperpoweredAudiobufferPool::getBuffer((unsigned int) (numberOfSamples * 8 + 64));
inputBuffer.buffers[1] = inputBuffer.buffers[2] = inputBuffer.buffers[3] = NULL;
// Converting the 16-bit integer samples to 32-bit floating point.
SuperpoweredInterleave(buffers[0], buffers[1], (float *)inputBuffer.buffers[0], numberOfSamples);
//SuperpoweredShortIntToFloat(audioInputOutput, (float *)inputBuffer.buffers[0], (unsigned int) numberOfSamples);
self->timeStretcher->process(&inputBuffer, self->outputBuffers);
// Do we have some output?
if (self->outputBuffers->makeSlice(0, self->outputBuffers->sampleLength)) {
while (true) { // Iterate on every output slice.
// Get pointer to the output samples.
int numSamples = 0;
float *timeStretchedAudio = (float *)self->outputBuffers->nextSliceItem(&numSamples);
if (!timeStretchedAudio || *timeStretchedAudio == 0) {
break;
}
// Convert the time stretched PCM samples from 32-bit floating point to 16-bit integer.
//SuperpoweredFloatToShortInt(timeStretchedAudio, audioInputOutput,
// (unsigned int) numSamples);
SuperpoweredDeInterleave(timeStretchedAudio, buffers[0], buffers[1], numSamples);
self->recorder->process(timeStretchedAudio, numSamples);
// Write the audio to disk.
//fwrite(audioInputOutput, 1, numSamples * 4, fd);
}
// Clear the output buffer list.
self->outputBuffers->clear();
// If we have enough samples in the fifo output buffer, pass them to the audio output.
//SuperpoweredFloatToShortInt((float *)inputBuffer.buffers[0], audioInputOutput, (unsigned int) numberOfSamples);
}
return true;
}
I am not sure if changing the rate also works, but I don't care for this application. YMMV.
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