Is it correct that in WCF, I cannot have a service write to a stream that is received by the client?
Streaming is supported in WCF for requests, responses, or both.
I would like to support a scenario where the data generator (either the client in case of streamed request, or the server in case of streamed response) can Write on the stream. Is this supported?
The analogy is the Response.OutputStream from an ASP.NET request. In ASPNET, any page can invoke Write on the output stream, and the content is received by the client. Can I do something similar in a WCF service - invoke Write on a stream that is received by the client?
Let me explain with a WCF illustration. The simplest example of Streaming in WCF is the service returning a FileStream to a client. This is a streamed response. The server code to implement this, is like this:
[ServiceContract]
public interface IStreamService
{
[OperationContract]
Stream GetData(string fileName);
}
public class StreamService : IStreamService
{
public Stream GetData(string filename)
{
return new FileStream(filename, FileMode.Open)
}
}
And the client code is like this:
StreamDemo.StreamServiceClient client =
new WcfStreamDemoClient.StreamDemo.StreamServiceClient();
Stream str = client.GetData(@"c:pathonservermyfile.dat");
do {
b = str.ReadByte(); //read next byte from stream
...
} while (b != -1);
(example taken from http://blog.joachim.at/?p=33)
Clear, right? The server returns the Stream to the client, and the client invokes Read on it.
Is it possible for the client to provide a Stream, and the server to invoke Write on it?
In other words, rather than a pull model - where the client pulls data from the server - it is a push model, where the client provides the "sink" stream and the server writes into it. The server-side code might look similar to this:
[ServiceContract]
public interface IStreamWriterService
{
[OperationContract]
void SendData(Stream clientProvidedWritableStream);
}
public class DataService : IStreamWriterService
{
public void GetData(Stream s)
{
do {
byte[] chunk = GetNextChunk();
s.Write(chunk,0, chunk.Length);
} while (chunk.Length > 0);
}
}
Is this possible in WCF, and if so, how? What are the config settings required for the binding, interface, etc? What is the terminology?
Maybe it will just work? (I haven't tried it)
Thanks.
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