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Solved it by using MediaRecorder API. It builds exactly to do that, among other things.
Here is a solution that recorded X ms of canvas video
you can extend it with Buttons UI to start, pause, resume, stop, generate URL.
function record(canvas, time) {
var recordedChunks = [];
return new Promise(function (res, rej) {
var stream = canvas.captureStream(25 /*fps*/);
mediaRecorder = new MediaRecorder(stream, {
mimeType: "video/webm; codecs=vp9"
});
//ondataavailable will fire in interval of `time || 4000 ms`
mediaRecorder.start(time || 4000);
mediaRecorder.ondataavailable = function (event) {
recordedChunks.push(event.data);
// after stop `dataavilable` event run one more time
if (mediaRecorder.state === 'recording') {
mediaRecorder.stop();
}
}
mediaRecorder.onstop = function (event) {
var blob = new Blob(recordedChunks, {type: "video/webm" });
var url = URL.createObjectURL(blob);
res(url);
}
})
}
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