As of XNA 4.0 this property is now found on the GraphicsDeviceManager
.
Ie. this code would go in your Game's constructor.
graphics = new GraphicsDeviceManager(this);
graphics.IsFullScreen = false;
graphics.PreferredBackBufferHeight = 340;
graphics.PreferredBackBufferWidth = 480;
// if changing GraphicsDeviceManager properties outside
// your game constructor also call:
// graphics.ApplyChanges();
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