Welcome to OStack Knowledge Sharing Community for programmer and developer-Open, Learning and Share
Welcome To Ask or Share your Answers For Others

Categories

0 votes
616 views
in Technique[技术] by (71.8m points)

c - How to cast sockaddr_storage and avoid breaking strict-aliasing rules

I'm using Beej's Guide to Networking and came across an aliasing issue. He proposes a function to return either the IPv4 or IPv6 address of a particular struct:

1  void *get_in_addr( struct sockaddr *sa )
2  {
3      if (sa->sa_family == AF_INET)
4        return &(((struct sockaddr_in*)sa)->sin_addr);
5      else
6        return &(((struct sockaddr_in6*)sa)->sin6_addr);
7  }

This causes GCC to spit out a strict-aliasing error for sa on line 3. As I understand it, it is because I call this function like so:

struct sockaddr_storage their_addr;
...
inet_ntop(their_addr.ss_family,
          get_in_addr((struct sockaddr *)&their_addr),
          connection_name,
          sizeof connection_name);

I'm guessing the aliasing has to do with the fact that the their_addr variable is of type sockaddr_storage and another pointer of a differing type points to the same memory.

Is the best way to get around this sticking sockaddr_storage, sockaddr_in, and sockaddr_in6 into a union? It seems like this should be well worn territory in networking, I just can't find any good examples with best practices.

Also, if anyone can explain exactly where the aliasing issue takes place, I'd much appreciate it.

See Question&Answers more detail:os

与恶龙缠斗过久,自身亦成为恶龙;凝视深渊过久,深渊将回以凝视…
Welcome To Ask or Share your Answers For Others

1 Answer

0 votes
by (71.8m points)

I tend to do this to get GCC do the right thing with type-punning, which is explicitly allowed with unions:


/*! Multi-family socket end-point address. */
typedef union address
{
    struct sockaddr sa;
    struct sockaddr_in sa_in;
    struct sockaddr_in6 sa_in6;
    struct sockaddr_storage sa_stor;
}
address_t;

与恶龙缠斗过久,自身亦成为恶龙;凝视深渊过久,深渊将回以凝视…
Welcome to OStack Knowledge Sharing Community for programmer and developer-Open, Learning and Share
Click Here to Ask a Question

...