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cocoa touch - iPhone Development Environment (from scratch)

I've developed on Windows and .NET for my whole career so forgive my ignorance on this one.

What would be the steps to setup an iPhone development environment from scratch?

Assume that I have nothing but electricity and an internet connection.

What hardware and software would I need?

I'm talking about the ideal environment here. If it can't be done on Windows that's fine.

Thanks.

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  1. You have to have an Intel mac1 and an iPhone (or iPod Touch)
  2. You need to apply to the iPhone developer program to run your program on your iPhone. You just need to register on the site to download the SDK and run things in the simulator.
  3. Once accepted to the developer program or registered, download the iPhone SDK which includes XCode (the mac development environment). XCode comes on your OS install disks but it will be an old version and won't have the iPhone libraries.
  4. Learn objective C.
  5. Follow some iPhone specific tutorials or Stanford's online iPhone class.

<sarcasm> Read more in this Guardian article about how you can quit your job and make $20k a day from your iPhone app </sarcasm>

Footnotes: 1. Is it just the iPhone simulator that is restricted to Intel only Mac's?


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