Welcome to OStack Knowledge Sharing Community for programmer and developer-Open, Learning and Share
Welcome To Ask or Share your Answers For Others

Categories

0 votes
481 views
in Technique[技术] by (71.8m points)

jquery - Javascript Security Concern

In my previous question: Securing javascript game timing

... it became clear that client-side timing in a Javascript/Canvas game simply won't be secure. I know the mantra about not trusting the client - that is what is causing my struggle in the first place. :-)

So, if I do move all timing to the server and just deal with it, here is a follow-up question. The game obviously needs to be completed before submitting it. As the game puzzle is all Javascript, this introduces the problem of manipulating the client-side code to fake the completion of the game.

I've created the game JS code in a separate class file. If I instantiate the game as such:

var game;
$document.ready(function(){
  game = new Game();
});

... then, I can access the 'game' object and all of its methods and variables via the console.

However, if I do:

$document.ready(function(){
  var game = new Game();
});

... then I cannot access the 'game' object through the console. This seems to help, but is there something I don't know - can this object still be accessed in some way I don't know about or is making it a private var in that function a little more secure?

Thanks!

See Question&Answers more detail:os

与恶龙缠斗过久,自身亦成为恶龙;凝视深渊过久,深渊将回以凝视…
Welcome To Ask or Share your Answers For Others

1 Answer

0 votes
by (71.8m points)

Don't care too much about the console. Yes, if there are global objects whose method can easily be fired to "win" the game, it's a nice possibility to cheat, but it can easily prevented as you demonstrated.

So, the hacker would just listen (look at the network pane) which requests are made to your server and fire them manually. If they were just some simple urls like /action=start and /action=end, he could very easily fire them manually without any timing. So you will need to prevent that (although you never can really make it safe), e.g. by adding additional credential tokens. Or you could embed some "secret"(s) into the game code, which are revealed during the gameplay, and need to be sent to the server to prove the rightfulness. Of course they could be read out of your code, but you have to make it too complicated for the hacker. It's a bit like security by obscurity


与恶龙缠斗过久,自身亦成为恶龙;凝视深渊过久,深渊将回以凝视…
Welcome to OStack Knowledge Sharing Community for programmer and developer-Open, Learning and Share
Click Here to Ask a Question

...