I am developing a card game for android. I have a OutOfMemoryError when i try to load some images. I have read many answers about this common and frequent problem in android, BUT all of them deal when the image to load is very big. I manage screen rotation by myself so I dont restart a new activity on rotation.
I have already read this questions:
Out of memory exception due to large bitmap size
Android: out of memory exception in Gallery
Android handling out of memory exception on image processing
One thing that I don't understand that, is that if sum the size of all my images (png files) in res folder is about 800 kb. But in Logcat I notice that the size on creating the game(loading card images) goes rapidly over 20 mb.
I use: this code to load images
Resources r = this.getContext().getResources();
CardView.loadCardImages(CardView.EAlone.CARDS, 1027, 615, r.getDrawable(R.drawable.cards));
CardView.loadCardImages(CardView.EAlone.GREEN, mCardWidth, mCardHeight, r.getDrawable(R.drawable.green));
CardView.loadCardImages(CardView.EAlone.RED, mCardWidth, mCardHeight, r.getDrawable(R.drawable.red));
CardView.loadCardImages(CardView.EAlone.WHITE, mCardWidth, mCardHeight, r.getDrawable(R.drawable.white));
CardView.LoadCardImages:
public static void loadCardImages(EAlone mode, int widthPixels, int heightPixels, Drawable tile) {
Canvas canvas;
switch (mode)
{
case GREEN:
mAloneGreen = Bitmap.createBitmap(widthPixels, heightPixels, Bitmap.Config.ARGB_8888);
canvas = new Canvas(mAloneGreen);
break;
case RED:
mAloneRed = Bitmap.createBitmap(widthPixels, heightPixels, Bitmap.Config.ARGB_8888);
canvas = new Canvas(mAloneRed);
break;
case WHITE:
mAloneWhite = Bitmap.createBitmap(widthPixels, heightPixels, Bitmap.Config.ARGB_8888);
canvas = new Canvas(mAloneWhite);
break;
default:
mcardImages = Bitmap.createBitmap(widthPixels, heightPixels, Bitmap.Config.ARGB_8888);
canvas = new Canvas(mcardImages);
}
tile.setBounds(0, 0, widthPixels, heightPixels);
tile.draw(canvas);
tile.setCallback(null);
}
mCardimages contains all the card faces. Then I use this file to create the single cards by cropping the needed card from the file.
After this loadings I load some other images that have transparencies in my parent view.
dealerSign = new ImageView(getContext());
dealerSign.setImageResource(R.drawable.dealer);
dealerSign.setAdjustViewBounds(true);
dealerSign.setLayoutParams(new Gallery.LayoutParams(
LayoutParams.WRAP_CONTENT, LayoutParams.WRAP_CONTENT));
I get the error at setImageResource line.
04-09 22:04:37.226: E/AndroidRuntime(722): FATAL EXCEPTION: main
04-09 22:04:37.226: E/AndroidRuntime(722): java.lang.OutOfMemoryError
04-09 22:04:37.226: E/AndroidRuntime(722): at android.graphics.Bitmap.nativeCreate(Native Method)
04-09 22:04:37.226: E/AndroidRuntime(722): at android.graphics.Bitmap.createBitmap(Bitmap.java:605)
04-09 22:04:37.226: E/AndroidRuntime(722): at android.graphics.Bitmap.createBitmap(Bitmap.java:551)
04-09 22:04:37.226: E/AndroidRuntime(722): at android.graphics.Bitmap.createScaledBitmap(Bitmap.java:437)
04-09 22:04:37.226: E/AndroidRuntime(722): at android.graphics.BitmapFactory.finishDecode(BitmapFactory.java:524)
04-09 22:04:37.226: E/AndroidRuntime(722): at android.graphics.BitmapFactory.decodeStream(BitmapFactory.java:499)
04-09 22:04:37.226: E/AndroidRuntime(722): at android.graphics.BitmapFactory.decodeResourceStream(BitmapFactory.java:351)
04-09 22:04:37.226: E/AndroidRuntime(722): at android.graphics.drawable.Drawable.createFromResourceStream(Drawable.java:767)
04-09 22:04:37.226: E/AndroidRuntime(722): at android.content.res.Resources.loadDrawable(Resources.java:1937)
04-09 22:04:37.226: E/AndroidRuntime(722): at android.content.res.Resources.getDrawable(Resources.java:664)
04-09 22:04:37.226: E/AndroidRuntime(722): at android.widget.ImageView.resolveUri(ImageView.java:537)
04-09 22:04:37.226: E/AndroidRuntime(722): at android.widget.ImageView.setImageResource(ImageView.java:310)
04-09 22:04:37.226: E/AndroidRuntime(722): at game.spathi.GameView.init(GameView.java:261)
04-09 22:04:37.226: E/AndroidRuntime(722): at game.spathi.Game.onCreate(Game.java:92)
...
What am I doing wrong here?
Thank you!
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