As per the docs, calling start()
is effective when you are playing locally available resources for which the MediaPlayer
does not require to fetch the data and process it for playing. For example playing audio resources from raw folder.
If you are trying to play a resource from remote source, its a better practice to go for OnPreparedListener()
because it might involve fetching and decoding media data.
So, if you know for sure, that your resource is locally available and is of short length, go for Approach 1
. Otherwise Approach 2
would be suitable.
Ideally, I prefer this.
MediaPlayer mediaPlayer = new MediaPlayer();
mediaPlayer.setAudioStreamType(AudioManager.STREAM_MUSIC);
mediaPlayer.setDataSource(getApplicationContext(), myUri);
mediaPlayer.setOnPreparedListener(new OnPreparedListener(){
@Override
public void onPrepared(MediaPlayer mp) {
mp.start();
}
});
mediaPlayer.prepareAsync();
The MediaPlayer
has always been tricky for me to work with. So, I would recommend you to start with the developer docs. Go through it, understand the state diagram. I am sure it will help you in solving lot of questions which you are yet to come across.
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