Welcome to OStack Knowledge Sharing Community for programmer and developer-Open, Learning and Share
Welcome To Ask or Share your Answers For Others

Categories

0 votes
567 views
in Technique[技术] by (71.8m points)

c++ - Private constructor and make_shared

I have a singleton class with a private constructor. In the static factory method I do the following:

shared_ptr<MyClass> MyClass::GetInstance()
{
    static once_flag onceFlag;

    call_once(onceFlag, []() {
        if (_instance == nullptr)
            _instance.reset(new MyClass());
    });

    return _instance;
}

If I use

_instance = make_shared<MyClass>();

the code does not compile. My question is: why new can invoke a private constructor but make_shared not?

See Question&Answers more detail:os

与恶龙缠斗过久,自身亦成为恶龙;凝视深渊过久,深渊将回以凝视…
Welcome To Ask or Share your Answers For Others

1 Answer

0 votes
by (71.8m points)
  1. As mentioned, std::make_shared or its component parts don't have access to private members.

  2. the call_once and once_flag are un-necessary. They are implicit in c++11 static initialisation,

  3. You normally would not want to expose the shared pointer.

 

class MyClass
{
    MyClass() {}

public:
    static MyClass& GetInstance()
    {
        static auto instance = MyClass();
        return instance;
    }
};

However, there is one case I can imagine where you would want to expose a shared pointer to the impl - this is in the case where the class can choose to 'break off' or 'reset' the impl to a new one. In this case I would consider code like this:

class MyClass2
{
    MyClass2() {};

    static auto& InternalGetInstance()
    {
        static std::shared_ptr<MyClass2> instance { new MyClass2 };
        return instance;
    }

public:

    static std::shared_ptr<MyClass2> GetInstance()
    {
        return std::atomic_load(std::addressof(InternalGetInstance()));
    }

    static void reset() {
        std::atomic_store(std::addressof(InternalGetInstance()),
                        std::shared_ptr<MyClass2>(new MyClass2));

    }  
};

However, in the end, it is my view that 'staticness' of a class should be an implementation detail, and unimportant to the user of the class:

#include <memory>
#include <utility>

class MyClass
{
    // internal mechanics

    struct Impl {

        auto doSomething() {
            // actual implementation here.
        }
    };

    // getImpl now becomes the customisation point if you wish to change the
    // bahviour of the class later
    static Impl& getImpl() {
        static auto impl = Impl();
        return impl;
    }


    // use value semantics - it makes for more readable and loosely-coupled code
public:
    MyClass() {}

    // public methods defer to internal implementation

    auto doSomething() {
        return getImpl().doSomething();
    }
};


int main() {

    // note: just create objects
    auto mc = MyClass();
    mc.doSomething();

    // now we can pass the singleton as an object. Other functions don't even
    // need to know it's a singlton:

    extern void somethingElse(MyClass mc);
    somethingElse(mc);
}

void somethingElse(MyClass mc)
{

}

与恶龙缠斗过久,自身亦成为恶龙;凝视深渊过久,深渊将回以凝视…
Welcome to OStack Knowledge Sharing Community for programmer and developer-Open, Learning and Share
Click Here to Ask a Question

...