Propably a wrapper using platform specific #define
s will do:
#if defined(WIN32)
#include <windows.h>
#elif defined(__UNIX__)
#include <unistd.h>
#else
#endif
...
int millisleep(unsigned ms)
{
#if defined(WIN32)
SetLastError(0);
Sleep(ms);
return GetLastError() ?-1 :0;
#elif defined(LINUX)
return usleep(1000 * ms);
#else
#error ("no milli sleep available for platform")
return -1;
#endif
}
Update
Referring to Jonathan's comment below, please find a more modern, more portable (and as well corrected :}) version here:
#if defined(WIN32)
#include <windows.h>
#elif defined(__unix__)
#include <time.h>
#include <unistd.h>
#else
#endif
...
int millisleep(unsigned ms)
{
#if defined(WIN32)
SetLastError(0);
Sleep(ms);
return GetLastError() ?-1 :0;
#elif _POSIX_C_SOURCE >= 199309L
/* prefer to use nanosleep() */
const struct timespec ts = {
ms / 1000, /* seconds */
(ms % 1000) * 1000 * 1000 /* nano seconds */
};
return nanosleep(&ts, NULL);
#elif _BSD_SOURCE ||
(_XOPEN_SOURCE >= 500 ||
_XOPEN_SOURCE && _XOPEN_SOURCE_EXTENDED) &&
!(_POSIX_C_SOURCE >= 200809L || _XOPEN_SOURCE >= 700)
/* else fallback to obsolte usleep() */
return usleep(1000 * ms);
#else
# error ("No millisecond sleep available for this platform!")
return -1;
#endif
}
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