This question is about construction of instances of custom allocator during insertion into a std::map.
Here is a custom allocator for std::map<int,int>
along with a small program that uses it:
#include <stddef.h>
#include <stdio.h>
#include <map>
#include <typeinfo>
class MyPool {
public:
void * GetNext() {
return malloc(24);
}
void Free(void *ptr) {
free(ptr);
}
};
template<typename T>
class MyPoolAlloc {
public:
static MyPool *pMyPool;
typedef size_t size_type;
typedef ptrdiff_t difference_type;
typedef T* pointer;
typedef const T* const_pointer;
typedef T& reference;
typedef const T& const_reference;
typedef T value_type;
template<typename X>
struct rebind
{ typedef MyPoolAlloc<X> other; };
MyPoolAlloc() throw() {
printf("-------Alloc--CONSTRUCTOR--------%08x %32s
", this, typeid(T).name());
}
MyPoolAlloc(const MyPoolAlloc&) throw() {
printf(" Copy Constructor ---------------%08x %32s
", this, typeid(T).name());
}
template<typename X>
MyPoolAlloc(const MyPoolAlloc<X>&) throw() {
printf(" Construct T Alloc from X Alloc--%08x %32s %32s
", this, typeid(T).name(), typeid(X).name());
}
~MyPoolAlloc() throw() {
printf(" Destructor ---------------------%08x %32s
", this, typeid(T).name());
};
pointer address(reference __x) const { return &__x; }
const_pointer address(const_reference __x) const { return &__x; }
pointer allocate(size_type __n, const void * hint = 0) {
if (__n != 1)
perror("MyPoolAlloc::allocate: __n is not 1.
");
if (NULL == pMyPool) {
pMyPool = new MyPool();
printf("======>Creating a new pool object.
");
}
return reinterpret_cast<T*>(pMyPool->GetNext());
}
//__p is not permitted to be a null pointer
void deallocate(pointer __p, size_type __n) {
pMyPool->Free(reinterpret_cast<void *>(__p));
}
size_type max_size() const throw() {
return size_t(-1) / sizeof(T);
}
void construct(pointer __p, const T& __val) {
printf("+++++++ %08x %s.
", __p, typeid(T).name());
::new(__p) T(__val);
}
void destroy(pointer __p) {
printf("-+-+-+- %08x.
", __p);
__p->~T();
}
};
template<typename T>
inline bool operator==(const MyPoolAlloc<T>&, const MyPoolAlloc<T>&) {
return true;
}
template<typename T>
inline bool operator!=(const MyPoolAlloc<T>&, const MyPoolAlloc<T>&) {
return false;
}
template<typename T>
MyPool* MyPoolAlloc<T>::pMyPool = NULL;
int main(int argc, char *argv[]) {
std::map<int, int, std::less<int>, MyPoolAlloc<std::pair<const int,int> > > m;
//random insertions in the map
m.insert(std::pair<int,int>(1,2));
m[5] = 7;
m[8] = 11;
printf("======>End of map insertions.
");
return 0;
}
Here is the output of this program:
-------Alloc--CONSTRUCTOR--------bffcdaa6 St4pairIKiiE
Construct T Alloc from X Alloc--bffcda77 St13_Rb_tree_nodeISt4pairIKiiEE St4pairIKiiE
Copy Constructor ---------------bffcdad8 St13_Rb_tree_nodeISt4pairIKiiEE
Destructor ---------------------bffcda77 St13_Rb_tree_nodeISt4pairIKiiEE
Destructor ---------------------bffcdaa6 St4pairIKiiE
======>Creating a new pool object.
Construct T Alloc from X Alloc--bffcd9df St4pairIKiiE St13_Rb_tree_nodeISt4pairIKiiEE
+++++++ 0985d028 St4pairIKiiE.
Destructor ---------------------bffcd9df St4pairIKiiE
Construct T Alloc from X Alloc--bffcd95f St4pairIKiiE St13_Rb_tree_nodeISt4pairIKiiEE
+++++++ 0985d048 St4pairIKiiE.
Destructor ---------------------bffcd95f St4pairIKiiE
Construct T Alloc from X Alloc--bffcd95f St4pairIKiiE St13_Rb_tree_nodeISt4pairIKiiEE
+++++++ 0985d068 St4pairIKiiE.
Destructor ---------------------bffcd95f St4pairIKiiE
======>End of map insertions.
Construct T Alloc from X Alloc--bffcda23 St4pairIKiiE St13_Rb_tree_nodeISt4pairIKiiEE
-+-+-+- 0985d068.
Destructor ---------------------bffcda23 St4pairIKiiE
Construct T Alloc from X Alloc--bffcda43 St4pairIKiiE St13_Rb_tree_nodeISt4pairIKiiEE
-+-+-+- 0985d048.
Destructor ---------------------bffcda43 St4pairIKiiE
Construct T Alloc from X Alloc--bffcda43 St4pairIKiiE St13_Rb_tree_nodeISt4pairIKiiEE
-+-+-+- 0985d028.
Destructor ---------------------bffcda43 St4pairIKiiE
Destructor ---------------------bffcdad8 St13_Rb_tree_nodeISt4pairIKiiEE
Last two columns of the output show that an allocator for std::pair<const int, int>
is constructed everytime there is a insertion into the map. Why is this necessary? Is there a way to suppress this?
Thanks!
Edit: This code tested on x86 machine with g++ version 4.1.2. If you wish to run it on a 64-bit machine, you'll have to change at least the line return malloc(24)
. Changing to return malloc(48)
should work.
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