It took me forever to figure this out, so for everybody trying to do this, here's the code from my e-book reader.
It's based on Shelves by Romain Guy so he deserves the credit for the original code.
package net.nightwhistler.pageturner.view;
import net.nightwhistler.pageturner.R;
import net.nightwhistler.pageturner.library.LibraryBook;
import net.nightwhistler.pageturner.library.QueryResult;
import android.content.Context;
import android.graphics.Bitmap;
import android.graphics.BitmapFactory;
import android.graphics.Canvas;
import android.graphics.Rect;
import android.util.AttributeSet;
import android.view.KeyEvent;
import android.widget.GridView;
public class BookCaseView extends GridView {
private Bitmap background;
private int mShelfWidth;
private int mShelfHeight;
private QueryResult<LibraryBook> result;
private LibraryBook selectedBook;
public BookCaseView(Context context, AttributeSet attributes) {
super(context, attributes);
this.setFocusableInTouchMode(true);
this.setClickable(false);
final Bitmap shelfBackground = BitmapFactory.decodeResource(context.getResources(),
R.drawable.shelf_single);
setBackground(shelfBackground);
this.setFocusable(true);
}
public void setBackground(Bitmap background) {
this.background = background;
mShelfWidth = background.getWidth();
mShelfHeight = background.getHeight();
}
protected void onClick( int bookIndex ) {
LibraryBook book = this.result.getItemAt(bookIndex);
this.selectedBook = book;
invalidate();
}
@Override
protected void dispatchDraw(Canvas canvas) {
final int count = getChildCount();
final int top = count > 0 ? getChildAt(0).getTop() : 0;
final int shelfWidth = mShelfWidth;
final int shelfHeight = mShelfHeight;
final int width = getWidth();
final int height = getHeight();
final Bitmap background = this.background;
for (int x = 0; x < width; x += shelfWidth) {
for (int y = top; y < height; y += shelfHeight) {
canvas.drawBitmap(background, x, y, null);
}
//This draws the top pixels of the shelf above the current one
Rect source = new Rect(0, mShelfHeight - top, mShelfWidth, mShelfHeight);
Rect dest = new Rect(x, 0, x + mShelfWidth, top );
canvas.drawBitmap(background, source, dest, null);
}
super.dispatchDraw(canvas);
}
@Override
public boolean onKeyDown(int keyCode, KeyEvent event) {
if ( keyCode == KeyEvent.KEYCODE_BACK && this.selectedBook != null ) {
this.selectedBook = null;
invalidate();
return true;
}
return false;
}
}
与恶龙缠斗过久,自身亦成为恶龙;凝视深渊过久,深渊将回以凝视…