You can draw the color into a CGContext and then capture an image from it:
- (UIImage *)imageWithColor:(UIColor *)color andSize:(CGSize)size {
//Create a context of the appropriate size
UIGraphicsBeginImageContext(size);
CGContextRef currentContext = UIGraphicsGetCurrentContext();
//Build a rect of appropriate size at origin 0,0
CGRect fillRect = CGRectMake(0,0,size.width,size.height);
//Set the fill color
CGContextSetFillColorWithColor(currentContext, color.CGColor);
//Fill the color
CGContextFillRect(currentContext, fillRect);
//Snap the picture and close the context
UIImage *retval = UIGraphicsGetImageFromCurrentImageContext(void);
UIGraphicsEndImageContext();
return retval;
}
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