vectors.s
.globl _start
_start:
mov sp,#0x8000
bl main
hang: b hang
main.s
.globl main
main:
mov r0,#2
bx lr
memmap (linker script)
MEMORY
{
ram : ORIGIN = 0x8000, LENGTH = 0x10000
}
SECTIONS
{
.text : { *(.text*) } > ram
.bss : { *(.bss*) } > ram
}
commands
arm-none-eabi-as vectors.s -o vectors.o
arm-none-eabi-as main.s -o main.o
arm-none-eabi-ld vectors.o main.o -T memmap -o main.elf
arm-none-eabi-objdump -D main.elf > main.list
arm-none-eabi-objcopy main.elf -O binary main.bin
result
main.elf: file format elf32-littlearm
Disassembly of section .text:
00008000 <_start>:
8000: e3a0d902 mov sp, #32768 ; 0x8000
8004: eb000000 bl 800c <main>
00008008 <hang>:
8008: eafffffe b 8008 <hang>
0000800c <main>:
800c: e3a00002 mov r0, #2
8010: e12fff1e bx lr
If you want to use C instead of asm for main then
main.c
int main ( void )
{
return(2);
}
commands
arm-none-eabi-as vectors.s -o vectors.o
arm-none-eabi-gcc -Wall -Werror -O2 -nostdlib -nostartfiles -ffreestanding -c main.c -o main.o
arm-none-eabi-ld vectors.o main.o -T memmap -o main.elf
arm-none-eabi-objdump -D main.elf > main.list
arm-none-eabi-objcopy main.elf -O binary main.bin
result
main.elf: file format elf32-littlearm
Disassembly of section .text:
00008000 <_start>:
8000: e3a0d902 mov sp, #32768 ; 0x8000
8004: eb000000 bl 800c <main>
00008008 <hang>:
8008: eafffffe b 8008 <hang>
0000800c <main>:
800c: e3a00002 mov r0, #2
8010: e12fff1e bx lr
I prefer to use a function name other than main because some compilers add extra baggage when they see that function name.
vectors.s
.globl _start
_start:
mov sp,#0x8000
bl notmain
hang: b hang
main.c
int notmain ( void )
{
return(2);
}
result
main.elf: file format elf32-littlearm
Disassembly of section .text:
00008000 <_start>:
8000: e3a0d902 mov sp, #32768 ; 0x8000
8004: eb000000 bl 800c <notmain>
00008008 <hang>:
8008: eafffffe b 8008 <hang>
0000800c <notmain>:
800c: e3a00002 mov r0, #2
8010: e12fff1e bx lr
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