What you are trying to do is not that difficult. I have created a prototype of what you are looking at. This is how your storyboard's view controller
and its document outline look like:
Here's the code for each component
TableViewController
class TableViewController: UIViewController, UITableViewDataSource, UITableViewDelegate {
@IBOutlet weak var tableView: UITableView!
override func viewDidLoad() {
super.viewDidLoad()
// Do any additional setup after loading the view.
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
// Dispose of any resources that can be recreated.
}
func numberOfSections(in tableView: UITableView) -> Int {
return 5
}
func tableView(_ tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
return 1
}
func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
let cell = tableView.dequeueReusableCell(withIdentifier: "tableCell", for: indexPath) as! MyTableViewCell
return cell
}
func tableView(_ tableView: UITableView, heightForRowAt indexPath: IndexPath) -> CGFloat {
return 160
}
func tableView(_ tableView: UITableView, titleForHeaderInSection section: Int) -> String? {
return (section%2 == 0) ? "Games we love" : "Apps we love"
}
}
MyTableViewCell
class MyTableViewCell: UITableViewCell, UICollectionViewDataSource, UICollectionViewDelegate, UICollectionViewDelegateFlowLayout {
@IBOutlet weak var collectionView: UICollectionView!
let imageNames = ["candy_crush", "cut_the_ropes", "game_1", "little_pet_shop", "zuba"]
let gameNames = ["Candy Crush", "Cut the Ropes", "Arbitrary Game 1", "Littlest Pet Shop", "Zuba"]
override func awakeFromNib() {
super.awakeFromNib()
// Initialization code
}
override func setSelected(_ selected: Bool, animated: Bool) {
super.setSelected(selected, animated: animated)
// Configure the view for the selected state
}
func collectionView(_ collectionView: UICollectionView, numberOfItemsInSection section: Int) -> Int {
return imageNames.count
}
func collectionView(_ collectionView: UICollectionView, cellForItemAt indexPath: IndexPath) -> UICollectionViewCell {
let cell = collectionView.dequeueReusableCell(withReuseIdentifier: "collectionCell", for: indexPath) as! MyCollectionViewCell
cell.imageView.image = UIImage.init(named: imageNames[indexPath.row])
cell.titleLabel.text = gameNames[indexPath.row]
cell.detailLabel.text = "Games"
return cell
}
}
MyCollectionViewCell
class MyCollectionViewCell: UICollectionViewCell {
@IBOutlet weak var imageView: UIImageView!
@IBOutlet weak var titleLabel: UILabel!
@IBOutlet weak var detailLabel: UILabel!
}
This is how it looks like on the simulator
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