I am creating a game in Unity where the user can contribute with levels using a Level Creator system.
My application is setup in a way that I just need to call the Cloud Function with the level info, and it handles duplicate entries and saves it to Firestore. All of this works perfectly.
My question, basically, is: can I have my functions only accept calls from my game? (without having my users registered?).
Naturally, I am using functions.https.onCall((data, context) => {})
. In the documentation for Firebase, I noticed they use context.auth
to check whether the user is authenticated or not. However, I am logging this value to the console and it appears to be undefined
.
I am also confused with this line, from the same link:
With callables, Firebase Authentication and FCM tokens, when available, are automatically included in requests.
Maybe context.auth
is not defined because my game isn't yet in Google Play / Apple Store? Any ideas?
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