Here is an example of a button that only responds to touches within a certain area.
class MyButton: UIButton {
var path: UIBezierPath!
override func awakeFromNib() {
backgroundColor = UIColor.greenColor()
addTarget(self, action: #selector(touchDown), forControlEvents: .TouchDown)
}
override func drawRect(rect: CGRect) {
path = UIBezierPath()
path.moveToPoint(CGPointMake(150, 10))
path.addLineToPoint(CGPointMake(200, 10))
path.addLineToPoint(CGPointMake(150, 100))
path.addLineToPoint(CGPointMake(100, 100))
path.closePath()
let shapeLayer = CAShapeLayer()
shapeLayer.strokeColor = UIColor.redColor().CGColor
shapeLayer.fillColor = UIColor.blueColor().CGColor
shapeLayer.path = path.CGPath
layer.addSublayer(shapeLayer)
}
func touchDown(button: MyButton, event: UIEvent) {
if let touch = event.touchesForView(button)?.first {
let location = touch.locationInView(button)
if path.containsPoint(location) == false {
button.cancelTrackingWithEvent(nil)
}
}
}
}
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