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Unreal Won't Launch To Oculus Quest 2 Without Restart

I'm using Unreal 4.26.0 and I finally got it to launch to my Oculus Quest 2. However, it doesn't always launch the latest version.

So, I might make a change, build the project, then launch the app on the Quest via Launch => Quest 2.

Eventually, it starts running on the headset, but often it doesn't have the latest changes. If I shutdown Unreal, then restart it, it does get the latest version.

How do I consistently have it launch the latest version of the app? Is there some formula for getting it to properly copy over during launch? Thanks in advance.


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