You can not do exactly what you want to do right now, anyway, the best approach right now is to check when the application it’s running in background/inactive using the AppLifecycleState from the SDK (basically does what your library is trying to do)
The library that you are using it’s outdated, since a pull request from November 2019 the AppLifecycleState.suspending
it’s called AppLifecycleState.detached
.
You can take a look at the AppLifecycleState enum in the api.flutter.dev website
Here’s an example of how to observe the lifecycle status of the containing activity:
import 'package:flutter/widgets.dart';
class LifecycleWatcher extends StatefulWidget {
@override
_LifecycleWatcherState createState() => _LifecycleWatcherState();
}
class _LifecycleWatcherState extends State<LifecycleWatcher> with WidgetsBindingObserver {
AppLifecycleState _lastLifecycleState;
@override
void initState() {
super.initState();
WidgetsBinding.instance.addObserver(this);
}
@override
void dispose() {
WidgetsBinding.instance.removeObserver(this);
super.dispose();
}
@override
void didChangeAppLifecycleState(AppLifecycleState state) {
setState(() {
_lastLifecycleState = state;
});
}
@override
Widget build(BuildContext context) {
if (_lastLifecycleState == null)
return Text('This widget has not observed any lifecycle changes.', textDirection: TextDirection.ltr);
return Text('The most recent lifecycle state this widget observed was: $_lastLifecycleState.',
textDirection: TextDirection.ltr);
}
}
void main() {
runApp(Center(child: LifecycleWatcher()));
}
I think that deleting your data on the inactive cycle and then creating it again in the resumed one can work for you.
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