Welcome to OStack Knowledge Sharing Community for programmer and developer-Open, Learning and Share
Welcome To Ask or Share your Answers For Others

Categories

0 votes
884 views
in Technique[技术] by (71.8m points)

math - Affine transformation algorithm

Does anyone know of any standard algorithms to determine an affine transformation matrix based upon a set of known points in two co-ordinate systems?

See Question&Answers more detail:os

与恶龙缠斗过久,自身亦成为恶龙;凝视深渊过久,深渊将回以凝视…
Welcome To Ask or Share your Answers For Others

1 Answer

0 votes
by (71.8m points)

Affine transformations are given by 2x3 matrices. We perform an affine transformation M by taking our 2D input (x y), bumping it up to a 3D vector (x y 1), and then multiplying (on the left) by M.

So if we have three points (x1 y1) (x2 y2) (x3 y3) mapping to (u1 v1) (u2 v2) (u3 v3) then we have

   [x1 x2 x3]   [u1 u2 u3]
M  [y1 y2 y3] = [v1 v2 v3].
   [ 1  1  1]

You can get M simply by multiplying on the right by the inverse of

[x1 x2 x3]
[y1 y2 y3]
[ 1  1  1].

A 2x3 matrix multiplied on the right by a 3x3 matrix gives us the 2x3 we want. (You don't actually need the full inverse, but if matrix inverse is available it's easy to use.)

Easily adapted to other dimensions. If you have more than 3 points you may want a least squares best fit. You'll have to ask again for that, but it's a little harder.


与恶龙缠斗过久,自身亦成为恶龙;凝视深渊过久,深渊将回以凝视…
Welcome to OStack Knowledge Sharing Community for programmer and developer-Open, Learning and Share
Click Here to Ask a Question

...