Welcome to OStack Knowledge Sharing Community for programmer and developer-Open, Learning and Share
Welcome To Ask or Share your Answers For Others

Categories

0 votes
443 views
in Technique[技术] by (71.8m points)

iphone - How to get click event from a button added over MKAnnotationView

Anyone know if there's a way to get click event from a button that is added to MKAnnotationView, this button is used as label just to display the name of each pin on the map , now I successd to show a custom view (which contains image, text ....) when the pin is clicked so i need to do the same thing when the button (label) is clicked.

Thanks for any advice you can provide.

code for button in MKAnnotationView:

UIButton * pinButton = [[UIButton alloc] initWithFrame:CGRectMake(0, 0, 140, 28)];
[pinButton.titleLabel setTextColor:[UIColor colorWithRed:255/255.0 green:255/255.0 blue:255/255.0 alpha:1]]; 
[pinButton setCenter:CGPointMake(pinAnnotationView.center.x + 70, pinAnnotationView.center.y + 10)]; 
[pinButton addTarget:self action:@selector(pinLabelClicked) forControlEvents:UIControlEventTouchUpInside]; 
[pinAnnotationView addSubView:pinButton]; 
[pinButton setUserInteractionEnabled:YES];
See Question&Answers more detail:os

与恶龙缠斗过久,自身亦成为恶龙;凝视深渊过久,深渊将回以凝视…
Welcome To Ask or Share your Answers For Others

1 Answer

0 votes
by (71.8m points)

The standard UI approach is to use the callout view and add an accessory button as progrmr shows.

However, if you must add a button directly to the MKAnnotationView, the problems with your approach are that the MKPinAnnotationView's default frame (which can't easily be changed) is smaller than the button you're adding so most of the button will not respond to touches and even if you switch to using an MKAnnotationView and increase the frame size, the MKMapView will prevent the button from getting any touches.

What you'll need to do is add a UITapGestureRecognizer to the button (use the gesture handler's action method instead of an addTarget on the button) and add the button to a plain MKAnnotationView with an appropriate frame size instead of an MKPinAnnotationView.

Example:

- (MKAnnotationView *)mapView:(MKMapView *)mapView 
        viewForAnnotation:(id<MKAnnotation>)annotation
{
    MKAnnotationView *annView = (MKAnnotationView *)[mapView 
            dequeueReusableAnnotationViewWithIdentifier: @"pin"];
    if (annView == nil)
    {
        annView = [[[MKAnnotationView alloc] initWithAnnotation:annotation 
                      reuseIdentifier:@"pin"] autorelease];

        annView.frame = CGRectMake(0, 0, 200, 50);

        UIButton *pinButton = [UIButton buttonWithType:UIButtonTypeRoundedRect];
        pinButton.frame = CGRectMake(0, 0, 140, 28);
        pinButton.tag = 10;

        UITapGestureRecognizer *tap = [[UITapGestureRecognizer alloc] 
            initWithTarget:self action:@selector(handlePinButtonTap:)];
        tap.numberOfTapsRequired = 1;
        [pinButton addGestureRecognizer:tap];
        [tap release];

        [annView addSubview:pinButton]; 
    }

    annView.annotation = annotation;

    UIButton *pb = (UIButton *)[annView viewWithTag:10];
    [pb setTitle:annotation.title forState:UIControlStateNormal];

    return annView;
}

- (void) handlePinButtonTap:(UITapGestureRecognizer *)gestureRecognizer 
{
    UIButton *btn = (UIButton *) gestureRecognizer.view;
    MKAnnotationView *av = (MKAnnotationView *)[btn superview];
    id<MKAnnotation> ann = av.annotation;
    NSLog(@"handlePinButtonTap: ann.title=%@", ann.title);
}


Note that this will prevent the map view's didSelectAnnotationView delegate method from firing. If you need that method to fire (in addition to the button's gesture handler method), then add the following:

//in the view controller's interface:
@interface YourVC : UIViewController <UIGestureRecognizerDelegate>

//where the UITapGestureRecognizer is created:
tap.delegate = self;

- (BOOL)gestureRecognizer:(UIGestureRecognizer *)gestureRecognizer 
        shouldRecognizeSimultaneouslyWithGestureRecognizer
            :(UIGestureRecognizer *)otherGestureRecognizer
{
    return YES;
}

与恶龙缠斗过久,自身亦成为恶龙;凝视深渊过久,深渊将回以凝视…
Welcome to OStack Knowledge Sharing Community for programmer and developer-Open, Learning and Share
Click Here to Ask a Question

2.1m questions

2.1m answers

60 comments

57.0k users

...