I am making an image slideshow using native JS.
I decided to make it myself because it needs to run at ~100ms intervals, and without any special transition effects (see it here), so I figured it was unnecessary to include a big library like JQuery just for just a simple application.
This is the code I am currently using [edit: original code - now modified]:
// JavaScript Document
function preloadimages(arr){ // the preloadimages() function is adapted from http://www.javascriptkit.com/javatutors/preloadimagesplus.shtml
var newimages = [], loadedimages = 0;
var postaction = function() {};
var arr = (typeof arr != "object") ? [arr] : arr;
function imageloadpost() {
loadedimages++;
if (loadedimages == arr.length) {
postaction(newimages); //call postaction and pass in newimages array as parameter
}
}
for (var i = 0; i < arr.length; i++) {
newimages[i] = new Image();
newimages[i].src = arr[i];
newimages[i].onload = function() {
imageloadpost();
}
newimages[i].onerror = function() {
imageloadpost();
}
}
return { //return blank object with done() method
done: function(f) {
postaction = f || postaction; //remember user defined callback functions to be called when images load
}
}
}
/* USAGE:
preloadimages(['ed.jpg', 'fei.jpg', 'budapest.gif', 'duck.jpg']).done(function(images) {
images.sort(function(a, b) {
return a.width - b.width; //sort images by each image's width property, ascending
});
alert(images[0].src); //alerts the src of the smallest image width wise
});
*/
function animateSlideshow() {
var num = window.imgNum + 1 ;
if (num >= d['imgs'].length) {
num = 0;
}
window.imgNum = num;
imgTag.src = d['imgs'][num];
var t = window.setTimeout(function(){animateSlideshow(imgNum, imgTag, d)}, 100);
}
var d;
var imgTag;
var imgNum = 0;
$.onDomReady (function () { // This is not JQuery, it's a simple cross-browser library which you can read here: http://assets.momo40k.ch/common/js/$.js
// data is an array that should be already defined on the calling page,
// containing all the necessary information to generate all the rotation slideshows on the page
for (i = 0; i < data.length; i++) {
d = data[i];
var div = document.getElementById(d['id']);
imgTag = $.Elements.getElementsByClassName('theImage', div)[0];
// preload the images...
preloadimages(d['imgs']).done(function(images) {
imgTag.src = d['imgs'][0];
animateSlideshow();
});
}
});
<!-- HTML calling JS Scripts -->
... HTML document ...
<script src="http://assets.momo40k.ch/common/js/$-min.js" language="javascript" type="text/javascript"></script>
<script language="javascript" type="text/javascript">
var data = [];
// I would have an index for each slideshow on the page
data[0] = [];
data[0]['id'] = 'rotation2';// the ID of the tag the initial image is in
data[0]['imgs'] = ['http://www.momo40k.ch/images/pages/stefan_lehmann/bat/pic1.png',
'http://www.momo40k.ch/images/pages/stefan_lehmann/bat/pic2.png',
'http://www.momo40k.ch/images/pages/stefan_lehmann/bat/pic3.png',
'... all the images ... '];
</script>
<script src="js/rotation.js" language="javascript" type="text/javascript"></script>
</body>
</html>
This is what the tag the initial image is in looks like:
<div id="rotation2" class="rotation blackbg">
<img src="http://www.momo40k.ch/images/pages/stefan_lehmann/bat/pic1.png" width="300" title="" class="theImage" />
</div>
Now for the question:
this script only allows me to have one single 'slideshow' on the page - because in each iteration of the loop it overrides the imgNum
variable. Is there an other, better way of doing this slideshow (if possible without JQuery, otherwise OK), even in a completely different way?
Thank you
EDIT: I have remade the script following Jared Farrish's answer and it's now working fine!
See Question&Answers more detail:
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