With the extra detail you've provided, the first two answers won't work. What you require is a type known as a variant for the cell and then you can have a vector of those. For example:-
enum CellType
{
Int,
Float,
// etc
};
class Cell
{
CellType type;
union
{
int i;
float f;
// etc
};
};
class Vector
{
vector <Cell> cells;
};
This, however, is a pain to add new types to as it requires a lot of code to maintain. An alternative could use the cell template with a common base class:-
class ICell
{
// list of cell methods
};
template <class T>
class Cell : public ICell
{
T data;
// implementation of cell methods
};
class Vector
{
vector <ICell *> cells;
};
This might work better as you have less code initially to update to add a new cell type but you have to use a pointer type in the cells vector. If you stored the cell by value, vector <ICell>
, then you will lose data due to object slicing.
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