Welcome to OStack Knowledge Sharing Community for programmer and developer-Open, Learning and Share
Welcome To Ask or Share your Answers For Others

Categories

0 votes
393 views
in Technique[技术] by (71.8m points)

Can a C++ compiler re-order elements in a struct

Can a C++ compiler (specifically g++) re-order the internal elements of a struct?

I'm seeing some strange behaviour where I have a structure that contains something like the following:

Struct SomeStruct{
   ...
   ...
   long someLong;
   long someLongArray[25];
   unsigned long someUnsignedLong;
   unsigned long someUnsignedLongArray[8];
   unsigned long int someUnsignedLongInt;
   ...
   ...
};

When I write output this to file, the order of someUnsignedLongArray and someLongArray seem to be reversed (i.e. the elements in someLongArray[] appear after someUnsignedLong and the elements of someUnsignedLongArray[] appear after someLong). Is this possible??

Thanks


Update: As requested, I am writing out the structure using the following:

int fd = open(fspec,O_RDWR|O_CREAT|O_TRUNC,0666);
int writeRes =  write(fd,(char *)&someStruct,sizeof(SomeStruct));

For completeness, here is the full struct:

struct SomeStruct{
byte someByte;
byte someByteArray[6];
char someChar;
char someCharArray[5];
char someCharArrayArray[3][5];
short someShort;
signed short someShortArray[2];
unsigned short someUnsignedShort;
unsigned short someUnsignedShortArray[8];
int someInt;
int someIntArray[3];
int someIntArrayArrayArrayArray[4][3][2][6];
int *pSomeInt;
unsigned int someUnsignedInt;
unsigned int someUnsignedIntArray[9];
long someLong;
long someLongArray[25];
unsigned long someUnsignedLong;
unsigned long someUnsignedLongArray[8];
unsigned long int someUnsignedLongInt;
long long someLongLong;
long long someLongLongArray[5];
bool someBool;
bool someBoolArray[3];
unsigned long long someUnsignedLongLong;
unsigned long long someUnsignedLongLongArray[5];
unsigned long long someUnsignedLongLongArrayArray[5][2];
unsigned long long int *pSomeUnsignedLongLongInt;
};
See Question&Answers more detail:os

与恶龙缠斗过久,自身亦成为恶龙;凝视深渊过久,深渊将回以凝视…
Welcome To Ask or Share your Answers For Others

1 Answer

0 votes
by (71.8m points)

It normally can't reorder elements, no.

An exception is if there's an access specifier separating them:

struct Foo {    
  A a;
  B b;
  C c;
private:
  D d;
  E e;
  F f;
};

a, b and c are guaranteed to be stored in this order, and d, e and f are guaranteed to be stored in order. But there is no guarantees about where a, b and c are stored relative to d, e and f.

Another thing to keep in mind is that the compiler can insert as much padding as it likes, even if it doesn't reorder anything.

Here's the relevant part of the standard:

Section 9.2.12:

Nonstatic data members of a (non-union) class declared without an intervening access-specifier are allocated so that later members have higher addresses within a class object. The order of allocation of nonstatic data members separated by an access-specifier is unspecified (11.1)"


与恶龙缠斗过久,自身亦成为恶龙;凝视深渊过久,深渊将回以凝视…
Welcome to OStack Knowledge Sharing Community for programmer and developer-Open, Learning and Share
Click Here to Ask a Question

...