I can't solve this circular dependency problem; always getting this error:
"invalid use of incomplete type struct GemsGame"
I don't know why the compiler doesn't know the declaration of GemsGame even if I included gemsgame.h
Both classes depend on each other (GemsGame store a vector of GemElements, and GemElements need to access this same vector)
Here is partial code of GEMELEMENT.H:
#ifndef GEMELEMENT_H_INCLUDED
#define GEMELEMENT_H_INCLUDED
#include "GemsGame.h"
class GemsGame;
class GemElement {
private:
GemsGame* _gemsGame;
public:
GemElement{
_gemsGame = application.getCurrentGame();
_gemsGame->getGemsVector();
}
};
#endif // GEMELEMENT_H_INCLUDED
...and of GEMSGAME.H:
#ifndef GEMSGAME_H_INCLUDED
#define GEMSGAME_H_INCLUDED
#include "GemElement.h"
class GemsGame {
private:
vector< vector<GemElement*> > _gemsVector;
public:
GemsGame() {
...
}
vector< vector<GemElement*> > getGemsVector() {
return _gemsVector;
}
}
#endif // GEMSGAME_H_INCLUDED
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