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multithreading - How do I run parallel threads of computation on a partitioned array?

I'm trying to distribute an array across threads and have the threads sum up portions of the array in parallel. I want thread 0 to sum elements 0 1 2 and Thread 1 sum elements 3 4 5. Thread 2 to sum 6 and 7. and Thread 3 to sum 8 and 9.

I'm new to Rust but have coded with C/C++/Java before. I've literally thrown everything and the garbage sink at this program and I was hoping I could receive some guidance.

Sorry my code is sloppy but I will clean it up when it is a finished product. Please ignore all poorly named variables/inconsistent spacing/etc.

use std::io;
use std::rand;
use std::sync::mpsc::{Sender, Receiver};
use std::sync::mpsc;
use std::thread::Thread;

static NTHREADS: usize = 4;
static NPROCS: usize = 10;

fn main() {
    let mut a = [0; 10]; // a: [i32; 10]
    let mut endpoint = a.len() / NTHREADS;
    let mut remElements = a.len() % NTHREADS;

    for x in 0..a.len() {
        let secret_number = (rand::random::<i32>() % 100) + 1;
        a[x] = secret_number;
        println!("{}", a[x]);
    }
    let mut b = a;
    let mut x = 0;

    check_sum(&mut a);
    // serial_sum(&mut b);

    // Channels have two endpoints: the `Sender<T>` and the `Receiver<T>`,
    // where `T` is the type of the message to be transferred
    // (type annotation is superfluous)
    let (tx, rx): (Sender<i32>, Receiver<i32>) = mpsc::channel();
    let mut scale: usize = 0;

    for id in 0..NTHREADS {
        // The sender endpoint can be copied
        let thread_tx = tx.clone();
        // Each thread will send its id via the channel

        Thread::spawn(move || {
            // The thread takes ownership over `thread_tx`
            // Each thread queues a message in the channel
            let numTougherThreads: usize = NPROCS % NTHREADS;
            let numTasksPerThread: usize = NPROCS / NTHREADS;
            let mut lsum = 0;

            if id < numTougherThreads {
                let mut q = numTasksPerThread+1;
                lsum = 0;

                while q > 0 {
                    lsum = lsum + a[scale];
                    scale+=1;
                    q = q-1;
                }
                println!("Less than numToughThreads lsum: {}", lsum);
            }
            if id >= numTougherThreads {
                let mut z = numTasksPerThread;
                lsum = 0;

                while z > 0 {
                    lsum = lsum + a[scale];
                    scale +=1;
                    z = z-1;
                }    
                println!("Greater than numToughthreads lsum: {}", lsum);
            }
            // Sending is a non-blocking operation, the thread will continue
            // immediately after sending its message
            println!("thread {} finished", id);
            thread_tx.send(lsum).unwrap();
        });
    }

    // Here, all the messages are collected
    let mut globalSum = 0;
    let mut ids = Vec::with_capacity(NTHREADS);
    for _ in 0..NTHREADS {
        // The `recv` method picks a message from the channel
        // `recv` will block the current thread if there no messages      available
        ids.push(rx.recv());
    }
    println!("Global Sum: {}", globalSum);
    // Show the order in which the messages were sent

    println!("ids: {:?}", ids);
}

fn check_sum (arr: &mut [i32]) {
    let mut sum = 0;
    let mut i = 0;
    let mut size = arr.len();
    loop {
        sum += arr[i];
        i+=1;
        if i == size { break; }
    }
    println!("CheckSum is {}", sum);
}

So far I've gotten it to do this much. Can't figure out why threads 0 and 1 have the same sum as well as 2 and 3 doing the same thing:

 -5
 -49
 -32
 99
 45
 -65
 -64
 -29
 -56
 65
 CheckSum is -91
 Greater than numTough lsum: -54
 thread 2 finished
 Less than numTough lsum: -86
 thread 1 finished
 Less than numTough lsum: -86
 thread 0 finished
 Greater than numTough lsum: -54
 thread 3 finished
 Global Sum: 0
 ids: [Ok(-86), Ok(-86), Ok(-54), Ok(-54)]

I managed to rewrite it to work with even numbers by using the below code.

    while q > 0 {
        if id*s+scale == a.len() { break; }
        lsum = lsum + a[id*s+scale];
        scale +=1;
        q = q-1;
    }
    println!("Less than numToughThreads lsum: {}", lsum);
}
if id >= numTougherThreads {
    let mut z = numTasksPerThread;
    lsum = 0;
    let mut scale = 0;

    while z > 0 {
        if id*numTasksPerThread+scale == a.len() { break; }
        lsum = lsum + a[id*numTasksPerThread+scale];
        scale = scale + 1;
        z = z-1;
    }
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1 Answer

0 votes
by (71.8m points)

Welcome to Rust! :)

Yeah at first I didn't realize each thread gets it's own copy of scale

Not only that! It also gets its own copy of a!

What you are trying to do could look like the following code. I guess it's easier for you to see a complete working example since you seem to be a Rust beginner and asked for guidance. I deliberately replaced [i32; 10] with a Vec since a Vec is not implicitly Copyable. It requires an explicit clone(); we cannot copy it by accident. Please note all the larger and smaller differences. The code also got a little more functional (less mut). I commented most of the noteworthy things:

extern crate rand;

use std::sync::Arc;
use std::sync::mpsc;
use std::thread;

const NTHREADS: usize = 4; // I replaced `static` by `const`

// gets used for *all* the summing :)
fn sum<I: Iterator<Item=i32>>(iter: I) -> i32 {
    let mut s = 0;
    for x in iter {
        s += x;
    }
    s
}

fn main() {
    // We don't want to clone the whole vector into every closure.
    // So we wrap it in an `Arc`. This allows sharing it.
    // I also got rid of `mut` here by moving the computations into
    // the initialization.
    let a: Arc<Vec<_>> =
        Arc::new(
            (0..10)
                .map(|_| {
                    (rand::random::<i32>() % 100) + 1
                })
                .collect()
        );

    let (tx, rx) = mpsc::channel(); // types will be inferred

    { // local scope, we don't need the following variables outside
        let num_tasks_per_thread = a.len() / NTHREADS; // same here
        let num_tougher_threads = a.len() % NTHREADS; // same here
        let mut offset = 0;
        for id in 0..NTHREADS {
            let chunksize =
                if id < num_tougher_threads {
                    num_tasks_per_thread + 1
                } else {
                    num_tasks_per_thread
                };
            let my_a = a.clone();  // refers to the *same* `Vec`
            let my_tx = tx.clone();
            thread::spawn(move || {
                let end = offset + chunksize;
                let partial_sum =
                    sum( (&my_a[offset..end]).iter().cloned() );
                my_tx.send(partial_sum).unwrap();
            });
            offset += chunksize;
        }
    }

    // We can close this Sender
    drop(tx);

    // Iterator magic! Yay! global_sum does not need to be mutable
    let global_sum = sum(rx.iter());
    println!("global sum via threads    : {}", global_sum);
    println!("global sum single-threaded: {}", sum(a.iter().cloned()));
}

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