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javascript - How do you handle multiple instances of setTimeout()?

What is the most recommended/best way to stop multiple instances of a setTimeout function from being created (in javascript)?

An example (psuedo code):

function mouseClick()
{
   moveDiv("div_0001", mouseX, mouseY);
}

function moveDiv(objID, destX, destY)
{
   //some code that moves the div closer to destination
   ...
   ...
   ...

   setTimeout("moveDiv(objID, destX, destY)", 1000);
   ...
   ...
   ...
}

My issue is that if the user clicks the mouse multiple times, I have multiple instances of moveDiv() getting called.

The option I have seen is to create a flag, that only allows the timeout to be called if no other instance is available...is that the best way to go?

I hope that makes it clear....

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1 Answer

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by (71.8m points)

when you call settimeout, it returns you a variable "handle" (a number, I think)

if you call settimeout a second time, you should first

clearTimeout( handle )

then:

handle = setTimeout( ... )

to help automate this, you might use a wrapper that associates timeout calls with a string (i.e. the div's id, or anything you want), so that if there's a previous settimeout with the same "string", it clears it for you automatically before setting it again,

You would use an array (i.e. dictionary/hashmap) to associate strings with handles.

var timeout_handles = []    
function set_time_out( id, code, time ) /// wrapper
{
    if( id in timeout_handles )
    {
        clearTimeout( timeout_handles[id] )
    }

    timeout_handles[id] = setTimeout( code, time )
}

There are of course other ways to do this ..


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