I'm designing a text-based adventure game for a school progress. I have each "level" set up as a class, and each explorable area (node) as a method within the appropriate class.
What's messing with me is the code to move from one node to another. Because each node is connected to up to four other nodes, I have to repeat an extremely similar block of code in each method.
What I'd prefer to do is include an array of methods at the beginning of each node, like this:
public static void zero()
{
... adjacentNodes[] = {one(), two(), three(), four()};
}
And then send that array to a generic method, and have it send the player to the right node:
public static void move(...[] adjacentNodes, int index)
{
adjacentNodes[index];
}
I simplified my code, but that's the general idea. Is this possible?
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