CODE SNIPPET:
extension UIView {
// OUTPUT 1
func dropShadow(scale: Bool = true) {
layer.masksToBounds = false
layer.shadowColor = UIColor.black.cgColor
layer.shadowOpacity = 0.5
layer.shadowOffset = CGSize(width: -1, height: 1)
layer.shadowRadius = 1
layer.shadowPath = UIBezierPath(rect: bounds).cgPath
layer.shouldRasterize = true
layer.rasterizationScale = scale ? UIScreen.main.scale : 1
}
// OUTPUT 2
func dropShadow(color: UIColor, opacity: Float = 0.5, offSet: CGSize, radius: CGFloat = 1, scale: Bool = true) {
layer.masksToBounds = false
layer.shadowColor = color.cgColor
layer.shadowOpacity = opacity
layer.shadowOffset = offSet
layer.shadowRadius = radius
layer.shadowPath = UIBezierPath(rect: self.bounds).cgPath
layer.shouldRasterize = true
layer.rasterizationScale = scale ? UIScreen.main.scale : 1
}
}
NOTE: If you don't pass any parameter to that function, then the scale argument will be true by default. You can define a default value for any parameter in a function by assigning a value to the parameter after that parameter’s type. If a default value is defined, you can omit that parameter when calling the function.
OUTPUT 1:
shadowView.dropShadow()
OUTPUT 2:
shadowView.dropShadow(color: .red, opacity: 1, offSet: CGSize(width: -1, height: 1), radius: 3, scale: true)
layer.shouldRasterize = true
will make the shadow static and cause a shadow for the initial state of the UIView
. So I would recommend not to use layer.shouldRasterize = true
in dynamic layouts like view inside a UITableViewCell
.
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