I thought I should come back and answer this myself, since I did get it working eventually.
I created a CursorUtil class with these functions:
public struct IconInfo {
public bool fIcon;
public int xHotspot;
public int yHotspot;
public IntPtr hbmMask;
public IntPtr hbmColor;
}
public class CursorUtil {
[DllImport("user32.dll")]
public static extern IntPtr CreateIconIndirect(ref IconInfo icon);
[DllImport("user32.dll")]
[return: MarshalAs(UnmanagedType.Bool)]
public static extern bool GetIconInfo(IntPtr hIcon, ref IconInfo pIconInfo);
[DllImport("gdi32.dll")]
public static extern bool DeleteObject(IntPtr handle);
[DllImport("user32.dll", CharSet = CharSet.Auto)]
extern static bool DestroyIcon(IntPtr handle);
// Based on the article and comments here:
// http://www.switchonthecode.com/tutorials/csharp-tutorial-how-to-use-custom-cursors
// Note that the returned Cursor must be disposed of after use, or you'll leak memory!
public static Cursor CreateCursor(Bitmap bm, int xHotspot, int yHotspot) {
IntPtr cursorPtr;
IntPtr ptr = bm.GetHicon();
IconInfo tmp = new IconInfo();
GetIconInfo(ptr, ref tmp);
tmp.xHotspot = xHotspot;
tmp.yHotspot = yHotspot;
tmp.fIcon = false;
cursorPtr = CreateIconIndirect(ref tmp);
if (tmp.hbmColor != IntPtr.Zero) DeleteObject(tmp.hbmColor);
if (tmp.hbmMask != IntPtr.Zero) DeleteObject(tmp.hbmMask);
if (ptr != IntPtr.Zero) DestroyIcon(ptr);
return new Cursor(cursorPtr);
}
public static Bitmap AsBitmap(Control c) {
Bitmap bm = new Bitmap(c.Width, c.Height);
c.DrawToBitmap(bm, new Rectangle(0, 0, c.Width, c.Height));
return bm;
}
Then I wrote a Drag class (also not object-oriented, alas, but I figured you can only drag one thing at a time in a desktop app). Here is a bit of that code:
public static void StartDragging(Control c) {
Dragged = c;
DisposeOldCursors();
Bitmap bm = CursorUtil.AsBitmap(c);
DragCursorMove = CursorUtil.CreateCursor((Bitmap)bm.Clone(), DragStart.X, DragStart.Y);
DragCursorLink = CursorUtil.CreateCursor((Bitmap)bm.Clone(), DragStart.X, DragStart.Y);
DragCursorCopy = CursorUtil.CreateCursor(CursorUtil.AddCopySymbol(bm), DragStart.X, DragStart.Y);
DragCursorNo = CursorUtil.CreateCursor(CursorUtil.AddNoSymbol(bm), DragStart.X, DragStart.Y);
//Debug.WriteLine("Starting drag");
}
// This gets called once when we move over a new control,
// or continuously if that control supports dropping.
public static void UpdateCursor(object sender, GiveFeedbackEventArgs fea) {
//Debug.WriteLine(MainForm.MousePosition);
fea.UseDefaultCursors = false;
//Debug.WriteLine("effect = " + fea.Effect);
if (fea.Effect == DragDropEffects.Move) {
Cursor.Current = DragCursorMove;
} else if (fea.Effect == DragDropEffects.Copy) {
Cursor.Current = DragCursorCopy;
} else if (fea.Effect == DragDropEffects.None) {
Cursor.Current = DragCursorNo;
} else if (fea.Effect == DragDropEffects.Link) {
Cursor.Current = DragCursorLink;
} else {
Cursor.Current = DragCursorMove;
}
}
You can use these methods when you set up your controls, for example in the constructor:
GiveFeedback += new GiveFeedbackEventHandler(Drag.UpdateCursor);
and in this method:
protected override void OnMouseMove(MouseEventArgs mea) {
if (Drag.IsDragging(mea)) {
Drag.StartDragging(this);
DragDropEffects dde = DoDragDrop(Plan, DragDropEffects.Move | DragDropEffects.Copy);
Drag.StopDragging();
}
}
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