But now when I targetSdkVersion 30, this no longer seems to work
That is correct. Android 11 (API 30+) requestLegacyExternalStorage=true
does nothing and you can no longer "opt-out". It was available in Android 10 to give developers a transition/grace period to be able to migrate to the scoped storage model.
Option 1: Migrate data in your app whilst still targeting API 29, then once you're migrated data is compatible with scoped storage you should be able to release an update targetting API 30 - https://developer.android.com/training/data-storage/use-cases
This can come with its own problems if users skip this version and updates directly from a previous version to the latest and you're stuck with un-migrated data you can't access.
Option 2: It seems that Google sees this obvious caveat and has included a preserveLegacyExternalStorage=true
option when targetting API 30 to allow you to migrate data. https://developer.android.com/reference/android/R.attr#preserveLegacyExternalStorage
Going forward you can reference this table for deciding what storage "framework" to use based on the use-case: https://developer.android.com/training/data-storage
There is a potential that some apps simply won't be able to successfully migrate, based on how they interacted with the File
API as Google's solution will not encompass all current use-cases and there might not be a migration path.
For instance, I released an app a couple of years ago that allowed users to update album artwork using MediaStore
and ContentResolver
to update the data for the album artwork image - this was stored in shared storage. Having looked at the Android 10+ AOSP MediaProvider
source code it seems that apps that used to use MediaStore
to update album artwork to point to a data file no longer works, simply because the MediaProvider
internally creates its own artwork in a hidden .thumbnails
folder looking directly at the mp3's and using a MediaExtractor
, and never references the ContentValues
that were inserted to reference the artwork. So even though you can update the artwork yourself, query the MediaStore
for it and see it, other apps have to use ContentResolver#loadThumbnail
in API 29+ that does not reference your updated values and either creates an artwork lazily, or picks the already generated file in the .thumbnails
folder. Obviously, none of this is documented, and I got a massive backlash to my app with negative reviews, yet these changes were breaking changes and completely out of my control and took me looking through AOSP source code to find that Android had fundamentally changed behaviour.
(This wasn't a rant, but an example of how these changes offered no migration path because of fundamental undocumented behaviour to AOSP).
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