IComparable
is for ordering comparisons. Either use IEquatable
instead, or just use the static System.Object.Equals
method. The latter has the benefit of also working if the object is not a primitive type but still defines its own equality comparison by overriding Equals
.
object originalValue = property.GetValue(originalObject, null);
object newValue = property.GetValue(changedObject, null);
if (!object.Equals(originalValue, newValue))
{
string originalText = (originalValue != null) ?
originalValue.ToString() : "[NULL]";
string newText = (newText != null) ?
newValue.ToString() : "[NULL]";
// etc.
}
This obviously isn't perfect, but if you're only doing it with classes that you control, then you can make sure it always works for your particular needs.
There are other methods to compare objects (such as checksums, serialization, etc.) but this is probably the most reliable if the classes don't consistently implement IPropertyChanged
and you want to actually know the differences.
Update for new example code:
Address address1 = new Address();
address1.StateProvince = new StateProvince();
Address address2 = new Address();
address2.StateProvince = new StateProvince();
IList list = Utility.GenerateAuditLogMessages(address1, address2);
The reason that using object.Equals
in your audit method results in a "hit" is because the instances are actually not equal!
Sure, the StateProvince
may be empty in both cases, but address1
and address2
still have non-null values for the StateProvince
property and each instance is different. Therefore, address1
and address2
have different properties.
Let's flip this around, take this code as an example:
Address address1 = new Address("35 Elm St");
address1.StateProvince = new StateProvince("TX");
Address address2 = new Address("35 Elm St");
address2.StateProvince = new StateProvince("AZ");
Should these be considered equal? Well, they will be, using your method, because StateProvince
does not implement IComparable
. That's the only reason why your method reported that the two objects were the same in the original case. Since the StateProvince
class does not implement IComparable
, the tracker just skips that property entirely. But these two addresses are clearly not equal!
This is why I originally suggested using object.Equals
, because then you can override it in the StateProvince
method to get better results:
public class StateProvince
{
public string Code { get; set; }
public override bool Equals(object obj)
{
if (obj == null)
return false;
StateProvince sp = obj as StateProvince;
if (object.ReferenceEquals(sp, null))
return false;
return (sp.Code == Code);
}
public bool Equals(StateProvince sp)
{
if (object.ReferenceEquals(sp, null))
return false;
return (sp.Code == Code);
}
public override int GetHashCode()
{
return Code.GetHashCode();
}
public override string ToString()
{
return string.Format("Code: [{0}]", Code);
}
}
Once you've done this, the object.Equals
code will work perfectly. Instead of na?vely checking whether or not address1
and address2
literally have the same StateProvince
reference, it will actually check for semantic equality.
The other way around this is to extend the tracking code to actually descend into sub-objects. In other words, for each property, check the Type.IsClass
and optionally the Type.IsInterface
property, and if true
, then recursively invoke the change-tracking method on the property itself, prefixing any audit results returned recursively with the property name. So you'd end up with a change for StateProvinceCode
.
I use the above approach sometimes too, but it's easier to just override Equals
on the objects for which you want to compare semantic equality (i.e. audit) and provide an appropriate ToString
override that makes it clear what changed. It doesn't scale for deep nesting but I think it's unusual to want to audit that way.
The last trick is to define your own interface, say IAuditable<T>
, which takes a second instance of the same type as a parameter and actually returns a list (or enumerable) of all of the differences. It's similar to our overridden object.Equals
method above but gives back more information. This is useful for when the object graph is really complicated and you know you can't rely on Reflection or Equals
. You can combine this with the above approach; really all you have to do is substitute IComparable
for your IAuditable
and invoke the Audit
method if it implements that interface.