if(object.property)
will fail in cases it is not set (which is what you want), and in cases it has been set to some falsey value, e.g. undefined
, null
, 0
etc (which is not what you want).
var object = {property: 0};
if(object.isNotSet) { ... } // will not run
if(object.property) { ... } // will not run
if('property' in object)
is slightly better, since it will actually return whether the object really has the property, not just by looking at its value.
var object = {property: 0};
if('property' in object) { ... } // will run
if('toString' in object) { ... } // will also run; from prototype
if(object.hasOwnProperty('property'))
is even better, since it will allow you to distinguish between instance properties and prototype properties.
var object = {property: 0};
if(object.hasOwnProperty('property')) { ... } // will run
if(object.hasOwnProperty('toString')) { ... } // will not run
I would say performance is not that big of an issue here, unless you're checking thousands of time a second but in that case you should consider another code structure. All of these functions/syntaxes are supported by recent browsers, hasOwnProperty
has been around for a long time, too.
Edit: You can also make a general function to check for existence of a property by passing anything (even things that are not objects) as an object like this:
function has(obj, prop) {
return Object.prototype.hasOwnProperty.call(obj, prop);
}
Now this works:
has(window, 'setTimeout'); // true
even if window.hasOwnProperty === undefined
(which is the case in IE version 8 or lower).
与恶龙缠斗过久,自身亦成为恶龙;凝视深渊过久,深渊将回以凝视…