Even if I remove
gl.clearColor(c[0],c[1],c[2],1.0);
gl.clear(gl.COLOR_BUFFER_BIT );
the screen still gets cleared at the beginning of the
next draw cycle. Is there a way to prevent this.
I′d like to achive some kind of overpaint effect.
See Question&Answers more detail:
os 与恶龙缠斗过久,自身亦成为恶龙;凝视深渊过久,深渊将回以凝视…