The this
inside the event listener callback will be the element that fired the event. If you want the this
to be the instance of your class, then either:
Bind the function to the class instance:
Using Function.prototype.bind
, will create a new function that its this
value will always be what you specify it to be (the class instance):
r.addEventListener('mouseover', this.OnEvent.bind(this));
// ^^^^^^^^^^^
Wrap the function inside an anounimous function:
var that = this;
r.addEventListener('mouseover', function(ev) { that.OnEvent(ev); });
// ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
or use an arrow function (so no need for that
):
r.addEventListener('mouseover', ev => this.OnEvent(ev));
// ^^^^^^^^^^^^^^^^^^^^^^
Note: As mentioned in a comment bellow, both of the above methods pass a different function to addEventListener
(the one with bind
create a new function, and the anounimous function is obviously !== this.OnEvent
). If you are going to remove the event listener later, you'll have to store a reference to the function:
var reference;
r.addEventListener('mouseover', reference = this.OnEvent.bind(this));
// ^^^^^^^^^^^^
or:
var reference;
var that = this;
r.addEventListener('mouseover', reference = function(ev) { that.OnEvent(ev); });
// ^^^^^^^^^^^^
then you can remove the event listener like:
r.removeEventListener('mouseover', reference);
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