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oop - javascript: how adding event handler inside a class with a class-method as the callback?

How do i add an event handler inside a class with a class-method as the callback ???

<div id="test">move over here</div>
<script>
    oClass = new CClass();
    function CClass()
    {
        this.m_s = "hello :-/";
        this.OnEvent = OnEvent;
        with(this)
        {
            var r = document.getElementById("test");
            r.addEventListener('mouseover', this.OnEvent);  // this does NOT work :-/
        }

        function OnEvent()
        {
            alert(this);    // this will be the HTML div-element
            alert(this.m_s);    // will be undefined :-()
        }
    }
</script>

Yes i know some quirks to make it work but what would be the intended way when these event handlers were introduced ??? I again have the bitter feeling, that no-one truly lives oop :-(

Here for you to play: https://jsfiddle.net/sepfsvyo/1/

See Question&Answers more detail:os

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1 Answer

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The this inside the event listener callback will be the element that fired the event. If you want the this to be the instance of your class, then either:

Bind the function to the class instance:

Using Function.prototype.bind, will create a new function that its this value will always be what you specify it to be (the class instance):

r.addEventListener('mouseover', this.OnEvent.bind(this));
//                                          ^^^^^^^^^^^

Wrap the function inside an anounimous function:

var that = this;
r.addEventListener('mouseover', function(ev) { that.OnEvent(ev); });
//                              ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^

or use an arrow function (so no need for that):

r.addEventListener('mouseover', ev => this.OnEvent(ev));
//                              ^^^^^^^^^^^^^^^^^^^^^^

Note: As mentioned in a comment bellow, both of the above methods pass a different function to addEventListener (the one with bind create a new function, and the anounimous function is obviously !== this.OnEvent). If you are going to remove the event listener later, you'll have to store a reference to the function:

var reference;
r.addEventListener('mouseover', reference = this.OnEvent.bind(this));
//                              ^^^^^^^^^^^^

or:

var reference;
var that = this;
r.addEventListener('mouseover', reference = function(ev) { that.OnEvent(ev); });
//                              ^^^^^^^^^^^^

then you can remove the event listener like:

r.removeEventListener('mouseover', reference);

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