Here's a code that is using unmanaged functions to simulate mouse clicks :
//This is a replacement for Cursor.Position in WinForms
[System.Runtime.InteropServices.DllImport("user32.dll")]
static extern bool SetCursorPos(int x, int y);
[System.Runtime.InteropServices.DllImport("user32.dll")]
public static extern void mouse_event(int dwFlags, int dx, int dy, int cButtons, int dwExtraInfo);
public const int MOUSEEVENTF_LEFTDOWN = 0x02;
public const int MOUSEEVENTF_LEFTUP = 0x04;
//This simulates a left mouse click
public static void LeftMouseClick(int xpos, int ypos)
{
SetCursorPos(xpos, ypos);
mouse_event(MOUSEEVENTF_LEFTDOWN, xpos, ypos, 0, 0);
mouse_event(MOUSEEVENTF_LEFTUP, xpos, ypos, 0, 0);
}
To keep the mouse pressed for a specific duration you can Sleep()
the thread that is executing this function, for example :
mouse_event(MOUSEEVENTF_LEFTDOWN, xpos, ypos, 0, 0);
System.Threading.Thread.Sleep(1000);
mouse_event(MOUSEEVENTF_LEFTUP, xpos, ypos, 0, 0);
The above code will keep the mouse pressed for 1 second unless the user presses the releases the mouse button. Also, make sure to not execute this code on the main UI thread as it will cause it to hang.
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