The critical thing seems to be painting the components after rotating the graphics context. Here's an example:
Addendum 1:As @Atreys comments, the rotated components are drawn, but interact poorly. If the components must remain usable, event coordinates should also be transformed. Compare this (considerably) more complex example that mirrors components.
Addendum 2: If you also need to transform the mouse coordinates, this example may be helpful.
Addendum 3: Alternatively, consider the drawString()
examples examined here.
import java.awt.Dimension;
import java.awt.EventQueue;
import java.awt.Graphics;
import java.awt.Graphics2D;
import javax.swing.JFrame;
import javax.swing.JLabel;
import javax.swing.JPanel;
/** @see https://stackoverflow.com/questions/6333464 */
public class RotatePanel extends JPanel {
public RotatePanel() {
this.setPreferredSize(new Dimension(320, 240));
this.add(new JLabel("Hello World!", JLabel.CENTER));
}
@Override
public void paintComponent(Graphics g) {
Graphics2D g2d = (Graphics2D) g;
int w2 = getWidth() / 2;
int h2 = getHeight() / 2;
g2d.rotate(-Math.PI / 2, w2, h2);
super.paintComponent(g);
}
private void display() {
JFrame f = new JFrame("RotatePanel");
f.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
f.add(this);
f.pack();
f.setLocationRelativeTo(null);
f.setVisible(true);
}
public static void main(String[] args) {
EventQueue.invokeLater(new Runnable() {
@Override
public void run() {
new RotatePanel().display();
}
});
}
}
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