The strategy from Wikipedia for playing a perfect game (win or tie every time) seems like straightforward pseudo-code:
Quote from Wikipedia (Tic Tac Toe#Strategy)
A player can play a perfect game of Tic-tac-toe (to win or, at least, draw) if they choose the first available move from the following list, each turn, as used in Newell and Simon's 1972 tic-tac-toe program.[6]
Win: If you have two in a row, play the third to get three in a row.
Block: If the opponent has two in a row, play the third to block them.
Fork: Create an opportunity where you can win in two ways.
Block Opponent's Fork:
Option 1: Create two in a row to force
the opponent into defending, as long
as it doesn't result in them creating
a fork or winning. For example, if "X"
has a corner, "O" has the center, and
"X" has the opposite corner as well,
"O" must not play a corner in order to
win. (Playing a corner in this
scenario creates a fork for "X" to
win.)
Option 2: If there is a configuration
where the opponent can fork, block
that fork.
Center: Play the center.
Opposite Corner: If the opponent is in the corner, play the opposite
corner.
Empty Corner: Play an empty corner.
Empty Side: Play an empty side.
Recognizing what a "fork" situation looks like could be done in a brute-force manner as suggested.
Note: A "perfect" opponent is a nice exercise but ultimately not worth 'playing' against. You could, however, alter the priorities above to give characteristic weaknesses to opponent personalities.
与恶龙缠斗过久,自身亦成为恶龙;凝视深渊过久,深渊将回以凝视…