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image processing - RGB value of a pixel, combined from 2 overlaying pixels

I am creating an animated gif with Water and Land. The Land part has shores, so the water will in some cases be overlaying those shores. However, I wish the shores to still be slightly visible underneath the water. Basically, imagine 1 transparent png which represents water, over another that has sand. The 2 images combined can be viewed as a third image.

My question is - how would I calculate the RGB value of the new pixels, based on the top ones RGBA (with transparency) and the bottom ones RGB values, to mimic a natural look.

I will change the transparency level myself to see what suits me best, but I'm missing a formula.

EDIT: atm I do have 1 idea - take the percentage of the transparency level of the water, and based on that percentage calculate a new RGB. Do the same for the sand pixels, but with the "remaining" percentage (100-transparency%)

ie (A part is in %, for simplicity) (R1,G1,B1, 40) (R2,G2,B2) = 40% of first group + 60% of second

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Alpha blending is either dead simple (alpha is on 0-255, so the colour is destination * (255 - a) + overlay * a, all over 255) or quite subtle, when you allow the destination to also have alpha. Also it is necessary to implement efficiently for many applications, which is done by pre-multiplying, then hardcoding the division by 255 using

 ((x+1) * 257) >> 16;

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