I have game app published to App Store. Basically, it's a collection of stories (visual novels) users can read and it's possible to unlock some additional content purchased with in-game currency (consumable IAP).
Now I'd like to make a version of this application to be available as web app and I'd like for users to users to have their balance shared between both app versions.
I assume my iOS app would fall into "Multiplaform Services" category according to Apple's documentation so it's okay to process IAPs on the web as well, but there's a couple of things, which are rather unclear:
- Whether both iOS app and its web counterpart should share exactly the same content (e.g. if it's okay to make some stories unavailable on web version)
- Can I make some bonuses for purchases made in web version. For example, if a bundle of 100 in-game currency costs 10$ I would sell it for the same price in both apps, but users purchasing it in the web version would receive additional bonus (e.g. +10 of in-game currency)
Does anybody have prior experience of launching such service or could provide a good example of one, so I could be sure this is something allowed.
question from:
https://stackoverflow.com/questions/65879552/is-it-allowed-to-have-differences-in-ios-multiplatform-services-app-versions 与恶龙缠斗过久,自身亦成为恶龙;凝视深渊过久,深渊将回以凝视…