Have these properties on your UIScrollViewDelegate
CGPoint lastOffset;
NSTimeInterval lastOffsetCapture;
BOOL isScrollingFast;
Then have this code for your scrollViewDidScroll:
- (void) scrollViewDidScroll:(UIScrollView *)scrollView {
CGPoint currentOffset = scrollView.contentOffset;
NSTimeInterval currentTime = [NSDate timeIntervalSinceReferenceDate];
NSTimeInterval timeDiff = currentTime - lastOffsetCapture;
if(timeDiff > 0.1) {
CGFloat distance = currentOffset.y - lastOffset.y;
//The multiply by 10, / 1000 isn't really necessary.......
CGFloat scrollSpeedNotAbs = (distance * 10) / 1000; //in pixels per millisecond
CGFloat scrollSpeed = fabsf(scrollSpeedNotAbs);
if (scrollSpeed > 0.5) {
isScrollingFast = YES;
NSLog(@"Fast");
} else {
isScrollingFast = NO;
NSLog(@"Slow");
}
lastOffset = currentOffset;
lastOffsetCapture = currentTime;
}
}
And from this i'm getting pixels per millisecond, which if is greater than 0.5, i've logged as fast, and anything below is logged as slow.
I use this for loading some cells on a table view animated. It doesn't scroll so well if I load them when the user is scrolling fast.
与恶龙缠斗过久,自身亦成为恶龙;凝视深渊过久,深渊将回以凝视…