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go - SDL_RWFromFile(): No file or no mode specified when calling golang sdl image LoadTexture

SDL_RWFromFile(): No file or no mode specified from a LoadTexture call to the golang sdl library I've got no Idea why this error would show up and never saw it before even though I used sdl multiple times before. It should be a working renderer because sdl.CreateRenderer() does not throw an error the same goes for the sdl window


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