SDL_RWFromFile(): No file or no mode specified from a LoadTexture call to the golang sdl library I've got no Idea why this error would show up and never saw it before even though I used sdl multiple times before. It should be a working renderer because sdl.CreateRenderer() does not throw an error the same goes for the sdl window
与恶龙缠斗过久,自身亦成为恶龙;凝视深渊过久,深渊将回以凝视…