I am creating texture with canvas.
(我正在用画布创建纹理。)
I am using UV algorithm and I found at stack overflow.(我正在使用UV算法,却发现堆栈溢出。)
But i think, this uv algorithm creating faces like box geometry and my texture look like this photo.(但是我认为,这种uv算法可以创建类似盒子几何形状和我的纹理的面孔,就像这张照片一样。)
How can i write this text to dragged area ?(我如何将此文本写到拖动的区域?)
UV code:
(紫外线代码:)
assignUVs(object) {
object.geometry.computeBoundingBox();
const {max, min} = object.geometry.boundingBox;
const offset = new THREE.Vector2(0 - min.x, 0 - min.y);
const range = new THREE.Vector2(max.x - min.x, max.y - min.y);
object.geometry.faceVertexUvs[0] = object.geometry.faces.reduce(
(acc, val) => {
const v1 = object.geometry.vertices[val.a];
const v2 = object.geometry.vertices[val.b];
const v3 = object.geometry.vertices[val.c];
acc.push([
new THREE.Vector2(
(v1.x + offset.x) / range.x,
(v1.y + offset.y) / range.y
),
new THREE.Vector2(
(v2.x + offset.x) / range.x,
(v2.y + offset.y) / range.y
),
new THREE.Vector2(
(v3.x + offset.x) / range.x,
(v3.y + offset.y) / range.y
)
]);
return acc;
},
[]
);
object.geometry.uvsNeedUpdate = true;
}
ask by Ahmet emre CETIN translate from so
与恶龙缠斗过久,自身亦成为恶龙;凝视深渊过久,深渊将回以凝视…